2021-09-21
Published Date
Consumer Discretionary
Industry
113
Pages
Global AR and VR Market Overview The global AR and VR market is expected to reach USD XX Million by the end of year 2027 from USD XX Million from the year 2021. In the span of last two years, AR and VR market has shown promising growth from both sides (Demand and Supply) and demand from end users is expected to rise continuously. It has also been observed that the AR and VR market has registered XX% of growth rate during 2016-2021 and is estimated to register XX% of CAGR during the period 2021 to 2027. COVID 19 Impact on AR and VR Market The COVID19 outbreak had a major impact on several industries on different levels; Some of these were border restrictions, transportation, and logistics restrictions, and worldwide bans. It also created economic uncertainty as the outbreak created a situation where both manufacturing and service industries were kept shut for very long period. Lack of availability of solution and the growing number of people infected with COVID and the uncertainty about the end of the crisis are much greater than with previous outbreaks. The pandemic has resulted in the closure of regions, border restrictions and the breakdown of transport networks. Segment Analysis of AR and VR Market This study on AR and VR market estimates and provides revenue growth at global, regional and country levels also, offers an overview of the latest developments in each of the sub-sectors from 2016 to 2027. For this analysis, READ Market Research has bifurcated the market of AR and VR into Type Segment, Application Segment and Regional Segment. The companies mentioned in the report are: Alphabet Samsung Microsoft Apple BMW Worldviz LLC Qualcomm Atheer Daqri Echopixel Note: We can also add companies which are not part of the above list One of the very important chapter of AR and VR market report is competitive analysis. In this chapter, we have presented a detailed overview of the competition and have provided the market revenue of each company along with the market share. Global AR and VR Market Analysis By Type Software Service In the year 2021, Software segment had XX% of market share and in terms of value, the Software market was valued at USD XX Million. It is expected that Software will have XX% of market share by the end of year 2027 and the incremental growth from 2021 till 2027 is expected to be USD XX Million. Global AR and VR Market Analysis By Application Aerospace & Defense Gaming Medicine E-Commerce Education Art & Entertainment Business Emergency Services Others Aerospace & Defense segment is expected to account for XX% of market share by the end of year 2027 from XX% in 2021. The Aerospace & Defense segment is expected to grow at USD XX million by the end of year 2027. Regional Analysis Geographically, the global AR and VR market has been categorized as North America, Europe, the Asia-Pacific, the Middle East & Africa, and South America. North America accounted AR and VR market accounted for XX% of the market share in the year 2021 and register strong growth during the forecast period. However, the APAC area is experiencing significant growth due to various factors. Report Scope: Market Size: XX Million (Ask for Sample in order to view the details) CAGR: XX% Ask for Sample in order to view the details) Base Year: 2021 Forecast Period: 2022-2027 Forecast Units: Value (USD Million) Geographies Covered: North America, Europe, Asia-Pacific, Middle East & Africa, South America Frequently Asked Questions - FAQ: What will be the dynamics for the adoption of AR and VR market based on Consumer Discretionary Industry Which product will contribute more to the overall market share by 2027 Which region is expected to adopt AR and VR offerings at a fast rate What are the key market dynamics influencing AR and VR market growth How will they turn into strengths or weaknesses of companies operating in the market space
1 Report Overview 1.1 Study Scope 1.2 Major Manufacturers Covered in This Report 1.3 Market Segment by Type 1.3.1 Global AR and VR Market Size Growth Rate by Type (2022-2027) 1.3.2 Software 1.3.3 Service 1.4 Market Segment by Application 1.4.1 Global AR and VR Market Share by Application (2022-2027) 1.4.2 Aerospace & Defense 1.4.3 Gaming 1.4.4 Medicine 1.4.5 E-Commerce 1.4.6 Education 1.4.7 Art & Entertainment 1.4.8 Business 1.4.9 Emergency Services 1.4.10 Others 1.5 Study Objectives 1.6 Years Considered 2 Global Growth Trends 2.1 Global AR and VR Market Size 2.1.1 Global AR and VR Revenue 2016-2027 2.1.2 Global AR and VR Sales 2016-2027 2.2 AR and VR Growth Rate by Regions 2.2.1 Global AR and VR Sales by Regions 2016-2021 2.2.2 Global AR and VR Revenue by Regions 2016-2021 2.3 Industry Trends 2.3.1 Market Top Trends 2.3.2 Market Drivers 3 Market Share by Manufacturers 3.1 AR and VR Sales by Manufacturers 3.1.1 AR and VR Sales by Manufacturers 2016-2021 3.1.2 AR and VR Sales Market Share by Manufacturers 2016-2021 3.2 Revenue by Manufacturers 3.2.1 AR and VR Revenue by Manufacturers (2016-2021) 3.2.2 AR and VR Revenue Share by Manufacturers (2016-2021) 3.2.3 Global AR and VR Market Concentration Ratio (CR5 and HHI) 3.3 AR and VR Price by Manufacturers 3.4 Key Manufacturers AR and VR Plants/Factories Distribution and Area Served 3.5 Date of Key Manufacturers Enter into AR and VR Market 3.6 Key Manufacturers AR and VR Product Offered 3.7 Mergers & Acquisitions, Expansion Plans 4 Market Size by Type 4.1 Sales and Revenue for Each Type 4.1.1 Software Sales and Revenue (2016-2021) 4.1.2 Service Sales and Revenue (2016-2021) 4.2 Global AR and VR Sales Market Share by Type 4.3 Global AR and VR Revenue Market Share by Type 4.4 AR and VR Price by Type 5 Market Size by Application 5.1 Overview 5.2 Global AR and VR Sales by Application 6 United States 6.1 United States AR and VR Breakdown Data by Company 6.2 United States AR and VR Breakdown Data by Type 6.3 United States AR and VR Breakdown Data by Application 7 European Union 7.1 European Union AR and VR Breakdown Data by Company 7.2 European Union AR and VR Breakdown Data by Type 7.3 European Union AR and VR Breakdown Data by Application 8 China 8.1 China AR and VR Breakdown Data by Company 8.2 China AR and VR Breakdown Data by Type 8.3 China AR and VR Breakdown Data by Application 9 Rest of World 9.1 Rest of World AR and VR Breakdown Data by Company 9.2 Rest of World AR and VR Breakdown Data by Type 9.3 Rest of World AR and VR Breakdown Data by Application 9.4 Rest of World AR and VR Breakdown Data by Countries 9.4.1 Rest of World AR and VR Sales by Countries 9.4.2 Rest of World AR and VR Revenue by Countries 9.4.3 Japan 9.4.4 Korea 9.4.5 India 9.4.6 Southeast Asia 10 Company Profiles 10.1 Alphabet 10.1.1 Alphabet Company Details 10.1.2 Company Description and Business Overview 10.1.3 Sales, Revenue and Market Share of AR and VR 10.1.4 AR and VR Product Introduction 10.1.5 Alphabet Recent Development 10.2 Samsung 10.2.1 Samsung Company Details 10.2.2 Company Description and Business Overview 10.2.3 Sales, Revenue and Market Share of AR and VR 10.2.4 AR and VR Product Introduction 10.2.5 Samsung Recent Development 10.3 Microsoft 10.3.1 Microsoft Company Details 10.3.2 Company Description and Business Overview 10.3.3 Sales, Revenue and Market Share of AR and VR 10.3.4 AR and VR Product Introduction 10.3.5 Microsoft Recent Development 10.4 Apple 10.4.1 Apple Company Details 10.4.2 Company Description and Business Overview 10.4.3 Sales, Revenue and Market Share of AR and VR 10.4.4 AR and VR Product Introduction 10.4.5 Apple Recent Development 10.5 BMW 10.5.1 BMW Company Details 10.5.2 Company Description and Business Overview 10.5.3 Sales, Revenue and Market Share of AR and VR 10.5.4 AR and VR Product Introduction 10.5.5 BMW Recent Development 10.6 Worldviz LLC 10.6.1 Worldviz LLC Company Details 10.6.2 Company Description and Business Overview 10.6.3 Sales, Revenue and Market Share of AR and VR 10.6.4 AR and VR Product Introduction 10.6.5 Worldviz LLC Recent Development 10.7 Qualcomm 10.7.1 Qualcomm Company Details 10.7.2 Company Description and Business Overview 10.7.3 Sales, Revenue and Market Share of AR and VR 10.7.4 AR and VR Product Introduction 10.7.5 Qualcomm Recent Development 10.8 Atheer 10.8.1 Atheer Company Details 10.8.2 Company Description and Business Overview 10.8.3 Sales, Revenue and Market Share of AR and VR 10.8.4 AR and VR Product Introduction 10.8.5 Atheer Recent Development 10.9 Daqri 10.9.1 Daqri Company Details 10.9.2 Company Description and Business Overview 10.9.3 Sales, Revenue and Market Share of AR and VR 10.9.4 AR and VR Product Introduction 10.9.5 Daqri Recent Development 10.10 Echopixel 10.10.1 Echopixel Company Details 10.10.2 Company Description and Business Overview 10.10.3 Sales, Revenue and Market Share of AR and VR 10.10.4 AR and VR Product Introduction 10.10.5 Echopixel Recent Development 11 Value Chain and Sales Channels Analysis 11.1 Value Chain Analysis 11.2 Sales Channels Analysis 11.2.1 AR and VR Sales Channels 11.2.2 AR and VR Distributors 11.3 AR and VR Customers 12 Market Forecast 12.1 Global AR and VR Sales and Revenue Forecast 2022-2027 12.2 Global AR and VR Sales Forecast by Type 12.3 Global AR and VR Sales Forecast by Application 12.4 AR and VR Forecast by Regions 12.4.1 Global AR and VR Sales Forecast by Regions 2022-2027 12.4.2 Global AR and VR Revenue Forecast by Regions 2022-2027 12.5 United States Market Forecast 12.6 European Union Market Forecast 12.7 China Market Forecast 12.8 Rest of World 12.8.1 Japan 12.8.2 Korea 12.8.3 India 13 Research Findings and Conclusion 14 Appendix 14.1 Research Methodology 14.1.1 Methodology/Research Approach 14.1.1.1 Research Programs/Design 14.1.1.2 Market Size Estimation 14.1.1.3 Market Breakdown and Data Triangulation 14.1.2 Data Source 14.1.2.1 Secondary Sources 14.1.2.2 Primary Sources 14.2 DisclaimerList of Tables and Figures
Figure AR and VR Product Picture Table AR and VR Key Market Segments Table Major Manufacturers AR and VR Covered in This Report Table Global AR and VR Market Size Growth Rate by Type 2022-2027 (K Units) & (Million US$) Figure Global AR and VR Sales Market Shar by Type 2016-2027 Figure Software Figures Table Major Manufacturers of Software Figure Service Figures Table Major Manufacturers of Service Table Global AR and VR Market Share by Application 2022-2027 (K Units) Figure Aerospace & Defense Use Case Figure Gaming Use Case Figure Medicine Use Case Figure E-Commerce Use Case Figure Education Use Case Figure Art & Entertainment Use Case Figure Business Use Case Figure Emergency Services Use Case Figure Others Use Case Figure AR and VR Report Years Considered Figure Global AR and VR Market Size 2016-2027 (Million US$) Figure Global AR and VR Sales 2016-2021 (K Units) Table Global AR and VR Market Size by Regions 2016-2021 (K Units) & (Million US$) Table Global AR and VR Sales by Regions 2016-2021 (K Units) Table Global AR and VR Sales Market Share by Regions 2016-2021 Figure Global AR and VR Sales Market Share by Regions 2016-2021 Figure Global AR and VR Sales Market Share by Regions in 2021 Table Global AR and VR Revenue by Regions 2016-2021 (Million US$) Table Global AR and VR Revenue Market Share by Regions 2016-2021 Figure Global AR and VR Revenue Market Share by Regions 2016-2021 Figure Global AR and VR Revenue Market Share by Regions in 2021 Table Market Top Trends Table Global AR and VR Sales by Manufacturers (2016-2021) (K Units) Table Global AR and VR Sales Share by Manufacturers (2016-2021) Figure Global AR and VR Sales Share by Manufacturers in 2021 Table AR and VR Revenue by Manufacturers (2016-2021) (Million USD) Table AR and VR Revenue Share by Manufacturers (2016-2021) Figure AR and VR Value Share by Manufacturers in 2021 Table Global AR and VR Manufacturers Market Concentration Ratio (CR5 and HHI) Table Key Manufacturers AR and VR Price (2016-2021) (USD/Unit) Table Key Manufacturers AR and VR Plants/Factories Distribution Table Key Manufacturers AR and VR Area Served Table Date of Key Manufacturers Enter into AR and VR Market Table Key Manufacturers AR and VR Product Type Table Mergers & Acquisitions, Expansion Plans Table Global Software Sales and Revenue (2016-2021) (K Units) & (Million US$) Table Global Service Sales and Revenue (2016-2021) (K Units) & (Million US$) Table Global AR and VR Sales by Type (2016-2021) (K Units) Table Global AR and VR Sales Share by Type (2016-2021) Figure Global AR and VR Sales Market Share by Type (2016-2021) Figure Global AR and VR Sales Market Share by Type in 2021 Table Global AR and VR Revenue by Type (2016-2021) (Million US$) Table Global AR and VR Revenue Share by Type (2016-2021) Figure Global AR and VR Revenue Market Share by Type (2016-2021) Figure Global AR and VR Revenue Market Share by Type in 2021 Table AR and VR Price by Type 2016-2021 (USD/Unit) Table Global AR and VR Sales by Application (2016-2021) (K Units) Table Global AR and VR Sales Share by Application (2016-2021) Figure Global Sales AR and VR Market Share by Application (2016-2021) Figure Global Sales AR and VR Market Share by Application (2016-2021) Figure United States AR and VR Sales Growth Rate 2016-2021 (K Units) Figure United States AR and VR Revenue Growth Rate 2016-2021 (Million US$) Table United States AR and VR Sales by Company (2016-2021) (K Units) Table United States AR and VR Sales Market Share by Company (2016-2021) Figure United States AR and VR Sales Market Share by Company in 2021 Table United States AR and VR Sales by Type (2016-2021) (K Units) Table United States AR and VR Sales Market Share by Type (2016-2021) Figure United States AR and VR Market Share by Type in 2021 Table United States AR and VR Sales by Application (2016-2021) (K Units) Table United States AR and VR Sales Market Share by Application (2016-2021) Figure United States AR and VR Market Share by Application in 2021 Figure European Union AR and VR Sales Growth Rate 2016-2021 (K Units) Figure European Union AR and VR Revenue Growth Rate 2016-2021 (Million US$) Table European Union AR and VR Sales by Company (2016-2021) (K Units) Table European Union AR and VR Sales Market Share by Company (2016-2021) Figure European Union AR and VR Sales Market Share by Company in 2021 Table European Union AR and VR Sales by Type (2016-2021) (K Units) Table European Union AR and VR Sales Market Share by Type (2016-2021) Figure European Union AR and VR Market Share by Type Table European Union AR and VR Sales by Application (2016-2021) (K Units) Table European Union AR and VR Sales Market Share by Application (2016-2021) Figure European Union AR and VR Market Share by Application Figure China AR and VR Sales Growth Rate 2016-2021 (K Units) Figure China AR and VR Revenue Growth Rate 2016-2021 (Million US$) Table China AR and VR Sales by Company (2016-2021) (K Units) Table China AR and VR Sales Market Share by Company (2016-2021) Figure China AR and VR Sales Market Share by Company in 2021 Table China AR and VR Sales by Type (2016-2021) (K Units) Table China AR and VR Sales Market Share by Type (2016-2021) Figure China AR and VR Market Share by Type in 2021 Table China AR and VR Sales by Application (2016-2021) (K Units) Table China AR and VR Sales Market Share by Application (2016-2021) Figure China AR and VR Market Share by Application in 2021 Figure Rest of World AR and VR Sales Growth Rate 2016-2021 (K Units) Figure Rest of World AR and VR Revenue Growth Rate 2016-2021 (Million US$) Table Rest of World AR and VR Sales by Company (2016-2021) (K Units) Table Rest of World AR and VR Sales Market Share by Company (2016-2021) Figure Rest of World AR and VR Sales Market Share by Company in 2021 Table Rest of World AR and VR Sales by Type (2016-2021) (K Units) Table Rest of World AR and VR Sales Market Share by Type (2016-2021) Figure Rest of World AR and VR Market Share by Type in 2021 Table Rest of World AR and VR Sales by Application (2016-2021) (K Units) Table Rest of World AR and VR Sales Market Share by Application (2016-2021) Figure Rest of World AR and VR Market Share by Application in 2021 Table Rest of World AR and VR Sales by Countries (2016-2021) (K Units) Table Rest of World AR and VR Sales Market Share by Countries (2016-2021) Figure Rest of World AR and VR Sales Market Share by Countries in 2021 Table Rest of World AR and VR Revenue by Countries (2016-2021) (Million US$) Table Rest of World AR and VR Revenue Market Share by Countries (2016-2021) Figure Rest of World AR and VR Revenue Market Share by Countries in 2021 Figure Japan AR and VR Sales Growth Rate (2016-2021) (K Units) Figure Japan AR and VR Revenue Growth Rate (2016-2021) (K Units) Figure Korea AR and VR Sales Growth Rate (2016-2021) (K Units) Figure Korea AR and VR Revenue Growth Rate (2016-2021) (K Units) Figure India AR and VR Sales Growth Rate (2016-2021) (K Units) Figure India AR and VR Revenue Growth Rate (2016-2021) (K Units) Figure Southeast Asia AR and VR Sales Growth Rate (2016-2021) (K Units) Figure Southeast Asia AR and VR Revenue Growth Rate (2016-2021) (K Units) Table Alphabet Company Details Table Alphabet Description and Business Overview Table Alphabet AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table Alphabet AR and VR Sales Growth Rate (2016-2021) Table Alphabet AR and VR Sales Market Share in Global Market Table Alphabet Recent Development Table Samsung Company Details Table Samsung Description and Business Overview Table Samsung AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table Samsung AR and VR Sales Growth Rate (2016-2021) Table Samsung AR and VR Sales Market Share in Global Market Table Samsung Recent Development Table Microsoft Company Details Table Microsoft Description and Business Overview Table Microsoft AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table Microsoft AR and VR Sales Growth Rate (2016-2021) Table Microsoft AR and VR Sales Market Share in Global Market Table Microsoft Recent Development Table Apple Company Details Table Apple Description and Business Overview Table Apple AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table Apple AR and VR Sales Growth Rate (2016-2021) Table Apple AR and VR Sales Market Share in Global Market Table Apple Recent Development Table BMW Company Details Table BMW Description and Business Overview Table BMW AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table BMW AR and VR Sales Growth Rate (2016-2021) Table BMW AR and VR Sales Market Share in Global Market Table BMW Recent Development Table Worldviz LLC Company Details Table Worldviz LLC Description and Business Overview Table Worldviz LLC AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table Worldviz LLC AR and VR Sales Growth Rate (2016-2021) Table Worldviz LLC AR and VR Sales Market Share in Global Market Table Worldviz LLC Recent Development Table Qualcomm Company Details Table Qualcomm Description and Business Overview Table Qualcomm AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table Qualcomm AR and VR Sales Growth Rate (2016-2021) Table Qualcomm AR and VR Sales Market Share in Global Market Table Qualcomm Recent Development Table Atheer Company Details Table Atheer Description and Business Overview Table Atheer AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table Atheer AR and VR Sales Growth Rate (2016-2021) Table Atheer AR and VR Sales Market Share in Global Market Table Atheer Recent Development Table Daqri Company Details Table Daqri Description and Business Overview Table Daqri AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table Daqri AR and VR Sales Growth Rate (2016-2021) Table Daqri AR and VR Sales Market Share in Global Market Table Daqri Recent Development Table Echopixel Company Details Table Echopixel Description and Business Overview Table Echopixel AR and VR Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021) Table Echopixel AR and VR Sales Growth Rate (2016-2021) Table Echopixel AR and VR Sales Market Share in Global Market Table Echopixel Recent Development Figure AR and VR Value Chain Table AR and VR Distributors List Table AR and VR Customers List Table Global AR and VR Sales Forecast 2022-2027 (K Units) & (Million US$) Figure Global AR and VR Sales Forecast 2022-2027 (K Units) Figure Global AR and VR Revenue Forecast 2022-2027 (Million US$) Table Global AR and VR Sales Forecast by Type 2022-2027 (K Units) Figure Global AR and VR Sales Forecast by Type 2022-2027 (K Units) Figure Global AR and VR Sales Market Share Forecast by Type 2022-2027 Table Global AR and VR Sales Forecast by Application 2022-2027 (K Units) Figure Global AR and VR Sales Forecast by Application 2022-2027 (K Units) Figure Global AR and VR Sales Market Share Forecast by Application 2022-2027 Table Global AR and VR Sales Forecast by Regions 2022-2027 (K Units) Figure Global AR and VR Sales Forecast by Regions 2022-2027 (K Units) Figure Global AR and VR Sales Market Share Forecast by Regions 2022-2027 Table Global AR and VR Revenue Forecast by Regions 2022-2027 (K Units) Figure Global AR and VR Revenue Forecast by Regions 2022-2027 (K Units) Figure Global AR and VR Revenue Market Share Forecast by Regions 2022-2027 Figure United States AR and VR Sales Forecast 2022-2027 (K Units) Figure United States AR and VR Revenue Forecast 2022-2027 (Million US$) Figure European Union AR and VR Sales Forecast 2022-2027 (K Units) Figure European Union AR and VR Revenue Forecast 2022-2027 (Million US$) Figure China AR and VR Sales Forecast 2022-2027 (K Units) Figure China AR and VR Revenue Forecast 2022-2027 (Million US$) Figure Japan AR and VR Sales Forecast 2022-2027 (K Units) Figure Japan AR and VR Revenue Forecast 2022-2027 (Million US$) Figure Korea AR and VR Sales Forecast 2022-2027 (K Units) Figure Korea AR and VR Revenue Forecast 2022-2027 (Million US$) Figure India AR and VR Sales Forecast 2022-2027 (K Units) Figure India AR and VR Revenue Forecast 2022-2027 (Million US$) Figure Southeast Asia AR and VR Sales Forecast 2022-2027 (K Units) Figure Southeast Asia AR and VR Revenue Forecast 2022-2027 (Million US$) Table Research Programs/Design for This Report Figure Bottom-up and Top-down Approaches for This Report Figure Data Triangulation Table Key Data Information from Secondary Sources Table Key Data Information from Primary Sources