Mobile Entertainment Market

Mobile Entertainment Market Status and Trend Analysis 2017-2026 (COVID-19 Version)

2021-01-17

Published Date

Services

Industry

123

Pages


                    Summary

Further key aspects of the report indicate that:
Chapter 1: Research Scope: Product Definition, Type, End-Use & Methodology
Chapter 2: Global Industry Summary
Chapter 3: Market Dynamics
Chapter 4: Global Market Segmentation by region, type and End-Use
Chapter 5: North America Market Segmentation by region, type and End-Use
Chapter 6: Europe Market Segmentation by region, type and End-Use
Chapter 7: Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8: South America Market Segmentation by region, type and End-Use
Chapter 9: Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10: Market Competition by Companies
Chapter 11: Market forecast and environment forecast.
Chapter 12: Industry Summary.

The global Mobile Entertainment market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market is expected to play significant role in the development of demand and improvement due to COVID-19..

Based on the type of product, the global Mobile Entertainment market segmented into
    Leisure Activities (Singing,Game)
    Social Activity
    Shopping

Based on the end-use, the global Mobile Entertainment market classified into
    Mobile Phone
    Tablet PC
    Others

Based on geography, the global Mobile Entertainment market segmented into
    North America [U.S., Canada, Mexico]
    Europe [Germany, UK, France, Italy, Rest of Europe]
    Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
    South America [Brazil, Argentina, Rest of Latin America]
    Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

And the major players included in the report are
    Activision Blizzard
    Apple
    Electronic Arts
    Freenet Digital
    Google
    QuickPlay Media
    Rovio International
    Spotify
    CBS
    CJ E&M Netmarble
    Clear Channel Radio
    Colopl
    CyberAgent
    DeNa
    Samsung Music Hub
    OnMobile
    Locojoy
    JB Hi-Fi Pty
    Tencent
    Alibaba

End of Summary                  

                    Table of Contents
1  RESEARCH SCOPE
    1.1 Research Product Definition
    1.2 Research Segmentation
        1.2.1 Product Type
        1.2.2 Main product Type of Major Players
    1.3 Demand Overview
    1.4 Research Methodology
2 GLOBAL MOBILE ENTERTAINMENT INDUSTRY
    2.1 Summary about Mobile Entertainment Industry
    2.2 Mobile Entertainment Market Trends
        2.2.1 Mobile Entertainment Production & Consumption Trends
        2.2.2 Mobile Entertainment Demand Structure Trends
    2.3 Mobile Entertainment Cost & Price
3  MARKET DYNAMICS
    3.1 Manufacturing & Purchasing Behavior in 2020
    3.2 Market Development under the Impact of COVID-19
        3.2.1 Drivers
        3.2.2 Restraints
        3.2.3 Opportunity
        3.2.4 Risk
4  GLOBAL MARKET SEGMENTATION
    4.1 Region Segmentation (2017 to 2021f)
        4.1.1 North America (U.S., Canada and Mexico)
        4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
        4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
        4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
        4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
    4.2 Product Type Segmentation (2017 to 2021f)
        4.2.1 Leisure Activities (Singing,Game)
        4.2.2 Social Activity
        4.2.3 Shopping
    4.3 Consumption Segmentation (2017 to 2021f)
        4.3.1 Mobile Phone
        4.3.2 Tablet PC
        4.3.3 Others
5  NORTH AMERICA MARKET SEGMENT
    5.1 Region Segmentation (2017 to 2021f)
        5.1.1 U.S.
        5.1.2 Canada
        5.1.3 Mexico
    5.2 Product Type Segmentation (2017 to 2021f)
        5.2.1 Leisure Activities (Singing,Game)
        5.2.2 Social Activity
        5.2.3 Shopping
    5.3 Consumption Segmentation (2017 to 2021f)
        5.3.1 Mobile Phone
        5.3.2 Tablet PC
        5.3.3 Others
    5.4 Impact of COVID-19 in North America
6  EUROPE MARKET SEGMENTATION
    6.1 Region Segmentation (2017 to 2021f)
        6.1.1 Germany
        6.1.2 UK
        6.1.3 France
        6.1.4 Italy
        6.1.5 Rest of Europe
    6.2 Product Type Segmentation (2017 to 2021f)
        6.2.1 Leisure Activities (Singing,Game)
        6.2.2 Social Activity
        6.2.3 Shopping
    6.3 Consumption Segmentation (2017 to 2021f)
        6.3.1 Mobile Phone
        6.3.2 Tablet PC
        6.3.3 Others
    6.4  Impact of COVID-19 in Europe
7  ASIA-PACIFIC MARKET SEGMENTATION
    7.1 Region Segmentation (2017 to 2021f)
        7.1.1 China
        7.1.2 India
        7.1.3 Japan
        7.1.4 South Korea
        7.1.5 Southeast Asia
        7.1.6 Australia
        7.1.7 Rest of Asia Pacific
    7.2 Product Type Segmentation (2017 to 2021f)
        7.2.1 Leisure Activities (Singing,Game)
        7.2.2 Social Activity
        7.2.3 Shopping
    7.3 Consumption Segmentation (2017 to 2021f)
        7.3.1 Mobile Phone
        7.3.2 Tablet PC
        7.3.3 Others
    7.4  Impact of COVID-19 in Europe
8  SOUTH AMERICA MARKET SEGMENTATION
    8.1 Region Segmentation (2017 to 2021f)
        8.1.1 Brazil
        8.1.2 Argentina
        8.1.3 Rest of Latin America
    8.2 Product Type Segmentation (2017 to 2021f)
        8.2.1 Leisure Activities (Singing,Game)
        8.2.2 Social Activity
        8.2.3 Shopping
    8.3 Consumption Segmentation (2017 to 2021f)
        8.3.1 Mobile Phone
        8.3.2 Tablet PC
        8.3.3 Others
    8.4  Impact of COVID-19 in Europe
9  MIDDLE EAST AND AFRICA MARKET SEGMENTATION
    9.1 Region Segmentation (2017 to 2021f)
        9.1.1 GCC
        9.1.2 North Africa
        9.1.3 South Africa
        9.1.4 Rest of Middle East and Africa
    9.2 Product Type Segmentation (2017 to 2021f)
        9.2.1 Leisure Activities (Singing,Game)
        9.2.2 Social Activity
        9.2.3 Shopping
    9.3 Consumption Segmentation (2017 to 2021f)
        9.3.1 Mobile Phone
        9.3.2 Tablet PC
        9.3.3 Others
    9.4  Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
    10.1 Brief Introduction of Major Players
        10.1.1 Activision Blizzard
        10.1.2 Apple
        10.1.3 Electronic Arts
        10.1.4 Freenet Digital
        10.1.5 Google
        10.1.6 QuickPlay Media
        10.1.7 Rovio International
        10.1.8 Spotify
        10.1.9 CBS
        10.1.10 CJ E&M Netmarble
        10.1.11 Clear Channel Radio
        10.1.12 Colopl
        10.1.13 CyberAgent
        10.1.14 DeNa
        10.1.15 Samsung Music Hub
        10.1.16 OnMobile
        10.1.17 Locojoy
        10.1.18 JB Hi-Fi Pty
        10.1.19 Tencent
        10.1.20 Alibaba
    10.2  Mobile Entertainment Sales Date of Major Players (2017-2020e)
        10.2.1 Activision Blizzard
        10.2.2 Apple
        10.2.3 Electronic Arts
        10.2.4 Freenet Digital
        10.2.5 Google
        10.2.6 QuickPlay Media
        10.2.7 Rovio International
        10.2.8 Spotify
        10.2.9 CBS
        10.2.10 CJ E&M Netmarble
        10.2.11 Clear Channel Radio
        10.2.12 Colopl
        10.2.13 CyberAgent
        10.2.14 DeNa
        10.2.15 Samsung Music Hub
        10.2.16 OnMobile
        10.2.17 Locojoy
        10.2.18 JB Hi-Fi Pty
        10.2.19 Tencent
        10.2.20 Alibaba
    10.3  Market Distribution of Major Players
    10.4 Global Competition Segmentation
11  MARKET FORECAST
    11.1  Forecast by Region
    11.2  Forecast by Demand
    11.3  Environment Forecast
        11.3.1  Impact of COVID-19
        11.3.2  Geopolitics Overview
        11.3.3  Economic Overview of Major Countries
12  REPORT SUMMARY STATEMENT                  

List of Tables and Figures

List of Table 1.Table Mobile Entertainment Product Type Overview 2.Table Mobile Entertainment Product Type Market Share List 3.Table Mobile Entertainment Product Type of Major Players 4.Table Brief Introduction of Activision Blizzard 5.Table Brief Introduction of Apple 6.Table Brief Introduction of Electronic Arts 7.Table Brief Introduction of Freenet Digital 8.Table Brief Introduction of Google 9.Table Brief Introduction of QuickPlay Media 10.Table Brief Introduction of Rovio International 11.Table Brief Introduction of Spotify 12.Table Brief Introduction of CBS 13.Table Brief Introduction of CJ E&M Netmarble 14.Table Brief Introduction of Clear Channel Radio 15.Table Brief Introduction of Colopl 16.Table Brief Introduction of CyberAgent 17.Table Brief Introduction of DeNa 18.Table Brief Introduction of Samsung Music Hub 19.Table Brief Introduction of OnMobile 20.Table Brief Introduction of Locojoy 21.Table Brief Introduction of JB Hi-Fi Pty 22.Table Brief Introduction of Tencent 23.Table Brief Introduction of Alibaba 24.Table Products & Services of Activision Blizzard 25.Table Products & Services of Apple 26.Table Products & Services of Electronic Arts 27.Table Products & Services of Freenet Digital 28.Table Products & Services of Google 29.Table Products & Services of QuickPlay Media 30.Table Products & Services of Rovio International 31.Table Products & Services of Spotify 32.Table Products & Services of CBS 33.Table Products & Services of CJ E&M Netmarble 34.Table Products & Services of Clear Channel Radio 35.Table Products & Services of Colopl 36.Table Products & Services of CyberAgent 37.Table Products & Services of DeNa 38.Table Products & Services of Samsung Music Hub 39.Table Products & Services of OnMobile 40.Table Products & Services of Locojoy 41.Table Products & Services of JB Hi-Fi Pty 42.Table Products & Services of Tencent 43.Table Products & Services of Alibaba 44.Table Market Distribution of Major Players 45.Table Global Major Players Sales Revenue (Million USD) 2017-2020e 46.Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e 47.Table Global Mobile Entertainment Market Forecast (Million USD) by Region 2021f-2026f 48.Table Global Mobile Entertainment Market Forecast (Million USD) Share by Region 2021f-2026f 49.Table Global Mobile Entertainment Market Forecast (Million USD) by Demand 2021f-2026f 50.Table Global Mobile Entertainment Market Forecast (Million USD) Share by Demand 2021f-2026f List of Figure 1.Figure Global Mobile Entertainment Market Size under the Impact of COVID-19, 2017-2021f (USD Million) 2.Figure Global Mobile Entertainment Market by Region under the Impact of COVID-19, 2017-2021f (USD Million) 3.Figure Global Mobile Entertainment Market by Product Type under the Impact of COVID-19, 2017-2021f (USD Million) 4.Figure Global Mobile Entertainment Market by Demand under the Impact of COVID-19, 2017-2021f (USD Million) 5.Figure Global Mobile Entertainment Production by Region under the Impact of COVID-19, 2021-2026 (USD Million) 6.Figure Global Mobile Entertainment Consumption by Region under the Impact of COVID-19, 2021-2026 (USD Million) 7.Figure Global Mobile Entertainment Consumption by Type under the Impact of COVID-19, 2021-2026 (USD Million) 8.Figure North America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 9.Figure Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 10.Figure Asia-Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 11.Figure South America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 12.Figure Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 13.Figure Leisure Activities (Singing,Game) Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 14.Figure Social Activity Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 15.Figure Shopping Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 16.Figure Mobile Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 17.Figure Tablet PC Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 18.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 19.Figure U.S. Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 20.Figure Canada Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 21.Figure Mexico Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 22.Figure Leisure Activities (Singing,Game) Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 23.Figure Social Activity Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 24.Figure Shopping Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 25.Figure Mobile Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 26.Figure Tablet PC Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 27.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 28.Figure Germany Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 29.Figure UK Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 30.Figure France Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 31.Figure Italy Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 32.Figure Rest of Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 33.Figure Leisure Activities (Singing,Game) Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 34.Figure Social Activity Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 35.Figure Shopping Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 36.Figure Mobile Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 37.Figure Tablet PC Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 38.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 39.Figure China Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 40.Figure India Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 41.Figure Japan Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 42.Figure South Korea Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 43.Figure Southeast Asia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 44.Figure Australia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 45.Figure Rest of Asia Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 46.Figure Leisure Activities (Singing,Game) Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 47.Figure Social Activity Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 48.Figure Shopping Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 49.Figure Mobile Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 50.Figure Tablet PC Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 51.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 52.Figure Brazil Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 53.Figure Argentina Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 54.Figure Rest of Latin America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 55.Figure Leisure Activities (Singing,Game) Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 56.Figure Social Activity Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 57.Figure Shopping Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 58.Figure Mobile Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 59.Figure Tablet PC Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 60.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 61.Figure GCC Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 62.Figure North Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 63.Figure South Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 64.Figure Rest of Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 65.Figure Leisure Activities (Singing,Game) Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 66.Figure Social Activity Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 67.Figure Shopping Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 68.Figure Mobile Phone Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 69.Figure Tablet PC Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 70.Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f 71.Figure Mobile Entertainment Sales Revenue (Million USD) of Activision Blizzard 2017-2020e 72.Figure Mobile Entertainment Sales Revenue (Million USD) of Apple 2017-2020e 73.Figure Mobile Entertainment Sales Revenue (Million USD) of Electronic Arts 2017-2020e 74.Figure Mobile Entertainment Sales Revenue (Million USD) of Freenet Digital 2017-2020e 75.Figure Mobile Entertainment Sales Revenue (Million USD) of Google 2017-2020e 76.Figure

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