Online Gaming Market

Online Gaming Market Status and Trend Analysis 2017-2026 (COVID-19 Version)

2021-01-14

Published Date

Services

Industry

95

Pages


                    Summary

Further key aspects of the report indicate that:
Chapter 1: Research Scope: Product Definition, Type, End-Use & Methodology
Chapter 2: Global Industry Summary
Chapter 3: Market Dynamics
Chapter 4: Global Market Segmentation by region, type and End-Use
Chapter 5: North America Market Segmentation by region, type and End-Use
Chapter 6: Europe Market Segmentation by region, type and End-Use
Chapter 7: Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8: South America Market Segmentation by region, type and End-Use
Chapter 9: Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10: Market Competition by Companies
Chapter 11: Market forecast and environment forecast.
Chapter 12: Industry Summary.

The global Online Gaming market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market is expected to play significant role in the development of demand and improvement due to COVID-19..

Based on the type of product, the global Online Gaming market segmented into
    Smartphones Online Gaming
    Tablets Online Gaming
    Others

Based on the end-use, the global Online Gaming market classified into
    Young Adults
    Adults
    Mature Adults
    Seniors

Based on geography, the global Online Gaming market segmented into
    North America [U.S., Canada, Mexico]
    Europe [Germany, UK, France, Italy, Rest of Europe]
    Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
    South America [Brazil, Argentina, Rest of Latin America]
    Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

And the major players included in the report are
    Activision Blizzard Inc.
    Electronic Arts Inc.
    Giant Interactive Group Inc.
    GungHo Online Entertainment Inc.
    King Digital Entertainment plc
    Microsoft Corp.
    NCSOFT Corp.
    Sony Corp
    Take-Two Interactive Software Inc.
    Tencent Holdings Ltd.
    Zynga Inc.

End of Summary                  

                    Table of Contents
1  RESEARCH SCOPE
    1.1 Research Product Definition
    1.2 Research Segmentation
        1.2.1 Product Type
        1.2.2 Main product Type of Major Players
    1.3 Demand Overview
    1.4 Research Methodology
2 GLOBAL ONLINE GAMING INDUSTRY
    2.1 Summary about Online Gaming Industry
    2.2 Online Gaming Market Trends
        2.2.1 Online Gaming Production & Consumption Trends
        2.2.2 Online Gaming Demand Structure Trends
    2.3 Online Gaming Cost & Price
3  MARKET DYNAMICS
    3.1 Manufacturing & Purchasing Behavior in 2020
    3.2 Market Development under the Impact of COVID-19
        3.2.1 Drivers
        3.2.2 Restraints
        3.2.3 Opportunity
        3.2.4 Risk
4  GLOBAL MARKET SEGMENTATION
    4.1 Region Segmentation (2017 to 2021f)
        4.1.1 North America (U.S., Canada and Mexico)
        4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
        4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
        4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
        4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
    4.2 Product Type Segmentation (2017 to 2021f)
        4.2.1 Smartphones Online Gaming
        4.2.2 Tablets Online Gaming
        4.2.3 Others
    4.3 Consumption Segmentation (2017 to 2021f)
        4.3.1 Young Adults
        4.3.2 Adults
        4.3.3 Mature Adults
        4.3.4 Seniors
5  NORTH AMERICA MARKET SEGMENT
    5.1 Region Segmentation (2017 to 2021f)
        5.1.1 U.S.
        5.1.2 Canada
        5.1.3 Mexico
    5.2 Product Type Segmentation (2017 to 2021f)
        5.2.1 Smartphones Online Gaming
        5.2.2 Tablets Online Gaming
        5.2.3 Others
    5.3 Consumption Segmentation (2017 to 2021f)
        5.3.1 Young Adults
        5.3.2 Adults
        5.3.3 Mature Adults
        5.3.4 Seniors
    5.4 Impact of COVID-19 in North America
6  EUROPE MARKET SEGMENTATION
    6.1 Region Segmentation (2017 to 2021f)
        6.1.1 Germany
        6.1.2 UK
        6.1.3 France
        6.1.4 Italy
        6.1.5 Rest of Europe
    6.2 Product Type Segmentation (2017 to 2021f)
        6.2.1 Smartphones Online Gaming
        6.2.2 Tablets Online Gaming
        6.2.3 Others
    6.3 Consumption Segmentation (2017 to 2021f)
        6.3.1 Young Adults
        6.3.2 Adults
        6.3.3 Mature Adults
        6.3.4 Seniors
    6.4  Impact of COVID-19 in Europe
7  ASIA-PACIFIC MARKET SEGMENTATION
    7.1 Region Segmentation (2017 to 2021f)
        7.1.1 China
        7.1.2 India
        7.1.3 Japan
        7.1.4 South Korea
        7.1.5 Southeast Asia
        7.1.6 Australia
        7.1.7 Rest of Asia Pacific
    7.2 Product Type Segmentation (2017 to 2021f)
        7.2.1 Smartphones Online Gaming
        7.2.2 Tablets Online Gaming
        7.2.3 Others
    7.3 Consumption Segmentation (2017 to 2021f)
        7.3.1 Young Adults
        7.3.2 Adults
        7.3.3 Mature Adults
        7.3.4 Seniors
    7.4  Impact of COVID-19 in Europe
8  SOUTH AMERICA MARKET SEGMENTATION
    8.1 Region Segmentation (2017 to 2021f)
        8.1.1 Brazil
        8.1.2 Argentina
        8.1.3 Rest of Latin America
    8.2 Product Type Segmentation (2017 to 2021f)
        8.2.1 Smartphones Online Gaming
        8.2.2 Tablets Online Gaming
        8.2.3 Others
    8.3 Consumption Segmentation (2017 to 2021f)
        8.3.1 Young Adults
        8.3.2 Adults
        8.3.3 Mature Adults
        8.3.4 Seniors
    8.4  Impact of COVID-19 in Europe
9  MIDDLE EAST AND AFRICA MARKET SEGMENTATION
    9.1 Region Segmentation (2017 to 2021f)
        9.1.1 GCC
        9.1.2 North Africa
        9.1.3 South Africa
        9.1.4 Rest of Middle East and Africa
    9.2 Product Type Segmentation (2017 to 2021f)
        9.2.1 Smartphones Online Gaming
        9.2.2 Tablets Online Gaming
        9.2.3 Others
    9.3 Consumption Segmentation (2017 to 2021f)
        9.3.1 Young Adults
        9.3.2 Adults
        9.3.3 Mature Adults
        9.3.4 Seniors
    9.4  Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
    10.1 Brief Introduction of Major Players
        10.1.1 Activision Blizzard Inc.
        10.1.2 Electronic Arts Inc.
        10.1.3 Giant Interactive Group Inc.
        10.1.4 GungHo Online Entertainment Inc.
        10.1.5 King Digital Entertainment plc
        10.1.6 Microsoft Corp.
        10.1.7 NCSOFT Corp.
        10.1.8 Sony Corp
        10.1.9 Take-Two Interactive Software Inc.
        10.1.10 Tencent Holdings Ltd.
        10.1.11 Zynga Inc.
    10.2  Online Gaming Sales Date of Major Players (2017-2020e)
        10.2.1 Activision Blizzard Inc.
        10.2.2 Electronic Arts Inc.
        10.2.3 Giant Interactive Group Inc.
        10.2.4 GungHo Online Entertainment Inc.
        10.2.5 King Digital Entertainment plc
        10.2.6 Microsoft Corp.
        10.2.7 NCSOFT Corp.
        10.2.8 Sony Corp
        10.2.9 Take-Two Interactive Software Inc.
        10.2.10 Tencent Holdings Ltd.
        10.2.11 Zynga Inc.
    10.3  Market Distribution of Major Players
    10.4 Global Competition Segmentation
11  MARKET FORECAST
    11.1  Forecast by Region
    11.2  Forecast by Demand
    11.3  Environment Forecast
        11.3.1  Impact of COVID-19
        11.3.2  Geopolitics Overview
        11.3.3  Economic Overview of Major Countries
12  REPORT SUMMARY STATEMENT                  

List of Tables and Figures

List of Table Table Online Gaming Product Type Overview Table Online Gaming Product Type Market Share List Table Online Gaming Product Type of Major Players Table Brief Introduction of Activision Blizzard Inc. Table Brief Introduction of Electronic Arts Inc. Table Brief Introduction of Giant Interactive Group Inc. Table Brief Introduction of GungHo Online Entertainment Inc. Table Brief Introduction of King Digital Entertainment plc Table Brief Introduction of Microsoft Corp. Table Brief Introduction of NCSOFT Corp. Table Brief Introduction of Sony Corp Table Brief Introduction of Take-Two Interactive Software Inc. Table Brief Introduction of Tencent Holdings Ltd. Table Brief Introduction of Zynga Inc. Table Products & Services of Activision Blizzard Inc. Table Products & Services of Electronic Arts Inc. Table Products & Services of Giant Interactive Group Inc. Table Products & Services of GungHo Online Entertainment Inc. Table Products & Services of King Digital Entertainment plc Table Products & Services of Microsoft Corp. Table Products & Services of NCSOFT Corp. Table Products & Services of Sony Corp Table Products & Services of Take-Two Interactive Software Inc. Table Products & Services of Tencent Holdings Ltd. Table Products & Services of Zynga Inc. Table Market Distribution of Major Players Table Global Major Players Sales Revenue (Million USD) 2017-2020e Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e Table Global Online Gaming Market Forecast (Million USD) by Region 2021f-2026f Table Global Online Gaming Market Forecast (Million USD) Share by Region 2021f-2026f Table Global Online Gaming Market Forecast (Million USD) by Demand 2021f-2026f Table Global Online Gaming Market Forecast (Million USD) Share by Demand 2021f-2026f List of Figure Figure Global Online Gaming Market Size under the Impact of COVID-19, 2017-2021f (USD Million) Figure Global Online Gaming Market by Region under the Impact of COVID-19, 2017-2021f (USD Million) Figure Global Online Gaming Market by Product Type under the Impact of COVID-19, 2017-2021f (USD Million) Figure Global Online Gaming Market by Demand under the Impact of COVID-19, 2017-2021f (USD Million) Figure Global Online Gaming Production by Region under the Impact of COVID-19, 2021-2026 (USD Million) Figure Global Online Gaming Consumption by Region under the Impact of COVID-19, 2021-2026 (USD Million) Figure Global Online Gaming Consumption by Type under the Impact of COVID-19, 2021-2026 (USD Million) Figure North America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Asia-Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure South America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Smartphones Online Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Tablets Online Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Young Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Mature Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Seniors Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure U.S. Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Canada Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Mexico Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Smartphones Online Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Tablets Online Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Young Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Mature Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Seniors Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Germany Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure UK Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure France Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Italy Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Rest of Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Smartphones Online Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Tablets Online Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Young Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Mature Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Seniors Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure China Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure India Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Japan Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure South Korea Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Southeast Asia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Australia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Rest of Asia Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Smartphones Online Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Tablets Online Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Young Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Mature Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Seniors Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Brazil Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Argentina Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Rest of Latin America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Smartphones Online Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Tablets Online Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Young Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Mature Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Seniors Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure GCC Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure North Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure South Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Rest of Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Smartphones Online Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Tablets Online Gaming Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Young Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Mature Adults Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Seniors Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Online Gaming Sales Revenue (Million USD) of Activision Blizzard Inc. 2017-2020e Figure Online Gaming Sales Revenue (Million USD) of Electronic Arts Inc. 2017-2020e Figure Online Gaming Sales Revenue (Million USD) of Giant Interactive Group Inc. 2017-2020e Figure Online Gaming Sales Revenue (Million USD) of GungHo Online Entertainment Inc. 2017-2020e Figure Online Gaming Sales Revenue (Million USD) of King Digital Entertainment plc 2017-2020e Figure Online Gaming Sales Revenue (Million USD) of Microsoft Corp. 2017-2020e Figure Online Gaming Sales Revenue (Million USD) of NCSOFT Corp. 2017-2020e Figure Online Gaming Sales Revenue (Million USD) of Sony Corp 2017-2020e Figure Online Gaming Sales Revenue (Million USD) of Take-Two Interactive Software Inc. 2017-2020e Figure Online Gaming Sales Revenue (Million USD) of Tencent Holdings Ltd. 2017-2020e Figure Online Gaming Sales Revenue (Million USD) of Zynga Inc. 2017-2020e

PLEASE SELECT A FORMAT

Single User
$3000
Enterprise User
$6000
   Download Sample PDF     
Have Any Questions?

If you need a free sample copy or
have any questions regarding the
price of the reprot, reach out to us

USA & International
+1 646 583 1932
or drop us an email at
sales@readmarketresearch.com
info@readmarketresearch.com