Global Gaming Peripheral Market

Gaming Peripheral Market Status and Trend Analysis 2017-2026 (COVID-19 Version)

2020-01-08

Published Date

Consumer Discretionary

Industry

150

Pages


                    Summary

Further key aspects of the report indicate that:
Chapter 1: Research Scope: Product Definition, Type, End-Use & Methodology
Chapter 2: Global Industry Summary
Chapter 3: Market Dynamics
Chapter 4: Global Market Segmentation by region, type and End-Use
Chapter 5: North America Market Segmentation by region, type and End-Use
Chapter 6: Europe Market Segmentation by region, type and End-Use
Chapter 7: Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8: South America Market Segmentation by region, type and End-Use
Chapter 9: Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10: Market Competition by Companies
Chapter 11: Market forecast and environment forecast.
Chapter 12: Industry Summary.

The global Gaming Peripheral market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market  are the significant development of demand and improvement of COVID-19 and geo-economics.

Based on the type of product, the global Gaming Peripheral market segmented into
Controllers
Headsets
Keyboards
Mouse
Others

Based on the end-use, the global Gaming Peripheral market classified into
Commercial
Personal

Based on geography, the global Gaming Peripheral market segmented into
North America [U.S., Canada, Mexico]
Europe [Germany, UK, France, Italy, Rest of Europe]
Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
South America [Brazil, Argentina, Rest of Latin America]
Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

And the major players included in the report are
Corsair Components
Logitech International
Mad Catz Interactive
Razer
SteelSeries
Sony
Microsoft
Cooler Master
Kingston
Gioteck
Fnatic Gear
BenQ
Gamdias
Mionix
QPAD
Tesoro Gaming
CM Storm
COUGAR
TTeSPORTS
Roccat
SteelSeries


End of Summary                  

                    Table of Contents
1  RESEARCH SCOPE
    1.1 Research Product Definition
    1.2 Research Segmentation
        1.2.1 Product Type
        1.2.2 Main product Type of Major Players
    1.3 Demand Overview
    1.4 Research Methodology
2 GLOBAL GAMING PERIPHERAL INDUSTRY
    2.1 Summary about Gaming Peripheral Industry
    2.2 Gaming Peripheral Market Trends
        2.2.1 Gaming Peripheral Production & Consumption Trends
        2.2.2 Gaming Peripheral Demand Structure Trends
    2.3 Gaming Peripheral Cost & Price
3  MARKET DYNAMICS
    3.1 Manufacturing & Purchasing Behavior in 2020
    3.2 Market Development under the Impact of COVID-19
        3.2.1 Drivers
        3.2.2 Restraints
        3.2.3 Opportunity
        3.2.4 Risk
4  GLOBAL MARKET SEGMENTATION
    4.1 Region Segmentation (2017 to 2021f)
        4.1.1 North America (U.S., Canada and Mexico)
        4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
        4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
        4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
        4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
    4.2 Product Type Segmentation (2017 to 2021f)
        4.2.1 Controllers
        4.2.2 Headsets
        4.2.3 Keyboards
        4.2.4 Mouse
        4.2.5 Others
    4.3 Consumption Segmentation (2017 to 2021f)
        4.3.1 Commercial
        4.3.2 Personal
5  NORTH AMERICA MARKET SEGMENT
    5.1 Region Segmentation (2017 to 2021f)
        5.1.1 U.S.
        5.1.2 Canada
        5.1.3 Mexico
    5.2 Product Type Segmentation (2017 to 2021f)
        5.2.1 Controllers
        5.2.2 Headsets
        5.2.3 Keyboards
        5.2.4 Mouse
        5.2.5 Others
    5.3 Consumption Segmentation (2017 to 2021f)
        5.3.1 Commercial
        5.3.2 Personal
    5.4 Impact of COVID-19 in North America
6  EUROPE MARKET SEGMENTATION
    6.1 Region Segmentation (2017 to 2021f)
        6.1.1 Germany
        6.1.2 UK
        6.1.3 France
        6.1.4 Italy
        6.1.5 Rest of Europe
    6.2 Product Type Segmentation (2017 to 2021f)
        6.2.1 Controllers
        6.2.2 Headsets
        6.2.3 Keyboards
        6.2.4 Mouse
        6.2.5 Others
    6.3 Consumption Segmentation (2017 to 2021f)
        6.3.1 Commercial
        6.3.2 Personal
    6.4  Impact of COVID-19 in Europe
7  ASIA-PACIFIC MARKET SEGMENTATION
    7.1 Region Segmentation (2017 to 2021f)
        7.1.1 China
        7.1.2 India
        7.1.3 Japan
        7.1.4 South Korea
        7.1.5 Southeast Asia
        7.1.6 Australia
        7.1.7 Rest of Asia Pacific
    7.2 Product Type Segmentation (2017 to 2021f)
        7.2.1 Controllers
        7.2.2 Headsets
        7.2.3 Keyboards
        7.2.4 Mouse
        7.2.5 Others
    7.3 Consumption Segmentation (2017 to 2021f)
        7.3.1 Commercial
        7.3.2 Personal
    7.4  Impact of COVID-19 in Europe
8  SOUTH AMERICA MARKET SEGMENTATION
    8.1 Region Segmentation (2017 to 2021f)
        8.1.1 Brazil
        8.1.2 Argentina
        8.1.3 Rest of Latin America
    8.2 Product Type Segmentation (2017 to 2021f)
        8.2.1 Controllers
        8.2.2 Headsets
        8.2.3 Keyboards
        8.2.4 Mouse
        8.2.5 Others
    8.3 Consumption Segmentation (2017 to 2021f)
        8.3.1 Commercial
        8.3.2 Personal
    8.4  Impact of COVID-19 in Europe
9  MIDDLE EAST AND AFRICA MARKET SEGMENTATION
    9.1 Region Segmentation (2017 to 2021f)
        9.1.1 GCC
        9.1.2 North Africa
        9.1.3 South Africa
        9.1.4 Rest of Middle East and Africa
    9.2 Product Type Segmentation (2017 to 2021f)
        9.2.1 Controllers
        9.2.2 Headsets
        9.2.3 Keyboards
        9.2.4 Mouse
        9.2.5 Others
    9.3 Consumption Segmentation (2017 to 2021f)
        9.3.1 Commercial
        9.3.2 Personal
    9.4  Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
    10.1 Brief Introduction of Major Players
        10.1.1 Corsair Components
        10.1.2 Logitech International
        10.1.3 Mad Catz Interactive
        10.1.4 Razer
        10.1.5 SteelSeries
        10.1.6 Sony
        10.1.7 Microsoft
        10.1.8 Cooler Master
        10.1.9 Kingston
        10.1.10 Gioteck
        10.1.11 Fnatic Gear
        10.1.12 BenQ
        10.1.13 Gamdias
        10.1.14 Mionix
        10.1.15 QPAD
        10.1.16 Tesoro Gaming
        10.1.17 CM Storm
        10.1.18 COUGAR
        10.1.19 TTeSPORTS
        10.1.20 Roccat
        10.1.21 SteelSeries
    10.2  Gaming Peripheral Sales Date of Major Players (2017-2020e)
        10.2.1 Corsair Components
        10.2.2 Logitech International
        10.2.3 Mad Catz Interactive
        10.2.4 Razer
        10.2.5 SteelSeries
        10.2.6 Sony
        10.2.7 Microsoft
        10.2.8 Cooler Master
        10.2.9 Kingston
        10.2.10 Gioteck
        10.2.11 Fnatic Gear
        10.2.12 BenQ
        10.2.13 Gamdias
        10.2.14 Mionix
        10.2.15 QPAD
        10.2.16 Tesoro Gaming
        10.2.17 CM Storm
        10.2.18 COUGAR
        10.2.19 TTeSPORTS
        10.2.20 Roccat
        10.2.21 SteelSeries
    10.3  Market Distribution of Major Players
    10.4 Global Competition Segmentation
11  MARKET FORECAST
    11.1  Forecast by Region
    11.2  Forecast by Demand
    11.3  Environment Forecast
        11.3.1  Impact of COVID-19
        11.3.2  Geopolitics Overview
        11.3.3  Economic Overview of Major Countries
12  REPORT SUMMARY STATEMENT                  

List of Tables and Figures

List of Table Table Gaming Peripheral Product Type Overview Table Gaming Peripheral Product Type Market Share List Table Gaming Peripheral Product Type of Major Players Table Brief Introduction of Corsair Components Table Brief Introduction of Logitech International Table Brief Introduction of Mad Catz Interactive Table Brief Introduction of Razer Table Brief Introduction of SteelSeries Table Brief Introduction of Sony Table Brief Introduction of Microsoft Table Brief Introduction of Cooler Master Table Brief Introduction of Kingston Table Brief Introduction of Gioteck Table Brief Introduction of Fnatic Gear Table Brief Introduction of BenQ Table Brief Introduction of Gamdias Table Brief Introduction of Mionix Table Brief Introduction of QPAD Table Brief Introduction of Tesoro Gaming Table Brief Introduction of CM Storm Table Brief Introduction of COUGAR Table Brief Introduction of TTeSPORTS Table Brief Introduction of Roccat Table Brief Introduction of SteelSeries Table Products & Services of Corsair Components Table Products & Services of Logitech International Table Products & Services of Mad Catz Interactive Table Products & Services of Razer Table Products & Services of SteelSeries Table Products & Services of Sony Table Products & Services of Microsoft Table Products & Services of Cooler Master Table Products & Services of Kingston Table Products & Services of Gioteck Table Products & Services of Fnatic Gear Table Products & Services of BenQ Table Products & Services of Gamdias Table Products & Services of Mionix Table Products & Services of QPAD Table Products & Services of Tesoro Gaming Table Products & Services of CM Storm Table Products & Services of COUGAR Table Products & Services of TTeSPORTS Table Products & Services of Roccat Table Products & Services of SteelSeries Table Market Distribution of Major Players Table Global Major Players Sales Revenue (Million USD) 2017-2020e Table Global Major Players Sales Revenue (Million USD) Share 2017-2020e Table Global Gaming Peripheral Market Forecast (Million USD) by Region 2021f-2026f Table Global Gaming Peripheral Market Forecast (Million USD) Share by Region 2021f-2026f Table Global Gaming Peripheral Market Forecast (Million USD) by Demand 2021f-2026f Table Global Gaming Peripheral Market Forecast (Million USD) Share by Demand 2021f-2026f List of Figure Figure Global Gaming Peripheral Market Size under the Impact of COVID-19, 2017-2021f (USD Million) Figure Global Gaming Peripheral Market by Region under the Impact of COVID-19, 2017-2021f (USD Million) Figure Global Gaming Peripheral Market by Product Type under the Impact of COVID-19, 2017-2021f (USD Million) Figure Global Gaming Peripheral Market by Demand under the Impact of COVID-19, 2017-2021f (USD Million) Figure Global Gaming Peripheral Production by Region under the Impact of COVID-19, 2021-2026 (USD Million) Figure Global Gaming Peripheral Consumption by Region under the Impact of COVID-19, 2021-2026 (USD Million) Figure Global Gaming Peripheral Consumption by Type under the Impact of COVID-19, 2021-2026 (USD Million) Figure North America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Asia-Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure South America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Controllers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Headsets Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Keyboards Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Mouse Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Commercial Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Personal Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure U.S. Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Canada Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Mexico Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Controllers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Headsets Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Keyboards Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Mouse Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Commercial Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Personal Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Germany Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure UK Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure France Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Italy Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Rest of Europe Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Controllers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Headsets Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Keyboards Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Mouse Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Commercial Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Personal Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure China Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure India Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Japan Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure South Korea Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Southeast Asia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Australia Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Rest of Asia Pacific Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Controllers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Headsets Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Keyboards Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Mouse Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Commercial Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Personal Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Brazil Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Argentina Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Rest of Latin America Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Controllers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Headsets Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Keyboards Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Mouse Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Commercial Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Personal Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure GCC Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure North Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure South Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Rest of Middle East and Africa Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Controllers Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Headsets Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Keyboards Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Mouse Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Others Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Commercial Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Personal Segmentation Market Size (USD Million) 2017-2021f and Year-over-year (YOY) Growth (%) 2018-2021f Figure Gaming Peripheral Sales Revenue (Million USD) of Corsair Components 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of Logitech International 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of Mad Catz Interactive 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of Razer 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of SteelSeries 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of Sony 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of Microsoft 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of Cooler Master 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of Kingston 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of Gioteck 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of Fnatic Gear 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of BenQ 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of Gamdias 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of Mionix 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of QPAD 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of Tesoro Gaming 2017-2020e Figure Gaming Peripheral Sales Revenue (Million USD) of CM Storm 2017-2020e Figure Sales Revenue (Million USD) of COUGAR 2017-2020e Figure Sales Revenue (Million USD) of TTeSPORTS 2017-2020e Figure Sales Revenue (Million USD) of Roccat 2017-2020e Figure Sales Revenue (Million USD) of SteelSeries 2017-2020e

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