Global Video Games Market

Global Video Games Market Analysis By Type, Application, Regions and Companies Forecast 2016-2027

2021-04-05

Published Date

Software & Services

Industry

117

Pages


                    The latest study on Video Games Market by Read Market Research provides a detailed summary and overview of the global market. The base year considered in this report is considered 2020 whereas information for 2021 is estimated and forecast from 2022 till 2027. The CAGR (Compound Annual Growth Rate) period of this report is 2021-2027. The Global Video Games Market is valued at USD XX Million in the year 2020 and is estimated to grow at USD XX Million by the end of year 2027.The report will shed light on very important growth aspect of Video Games and is a must have data for all the companies, investors, decision makers, top level executives and readers. 

The segmental analysis of the report provides detailed analysis on Revenue, Growth, Forecast By Region, Type and Applications for the period 2016-2027.

The major vendors covered:
Nintendo
SEGA
Nintendo
Microsoft
Square Enix
2KGames
Ubisoft
Capcom
Activision
Vivendi
Konami
Bethesda Softworks
EA
SCE
Bandai Namco

Video Games Market Analysis By Type Segment:
Nintendo
PC
PlayStation 4
Xbox
Other


Video Games Market Analysis By Application Segment:
Education
Entertainment
Electronic Sports
Other


Video Games Market Analysis By Regions (Countries):

The Video Games Market has been thoroughly researched with the help of Primary and Secondary Research and has been validated by conduction interviews with industry experts across all the regions. As it is global study, we have included all the major regions. 

Bottom Up approach has been used to derive and define the market size and shares of regions. Regions such as U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc. has been taken into consideration while deriving the market size and shares of regions.

Key Details of Regions and Countries of Video Games Report:
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

Key data provided:
Market Size of Regions 
Market Share of Regions 
Compound Annual Growth Rate (CAGR)
Historic Data From 2016-2020
Forecast Data From 2021-2027

Competitive Landscape of Video Games Market:

Video Games market competitive landscape analysis sheds light on the current market structure by players. The report will help the readers to understand some most important questions of the global market. 

Key Questions Answered in Competitive Landscape-
Detailed information about Key Top Competitors in the Global Video Games Market 
What is the expected Market size and growth rate of the Video Games market for the forecast period 
Where is the largest and fastest growing market for Video Games market 
How does the market relate to the overall economy, demography and other similar markets 
What forces will shape the market going forward 
Can I include additional segmentation / market segmentation 
Video Games market global report answers all these questions and many more.

The study objectives are:
To analyze and research the Video Games Market status and future forecast.
To present the key Video Games Market analysis of companies and present revenue, market share, and recent development for key players.
To split the breakdown data by regions, type, companies and applications 
To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends, drivers, influence factors in global and regions
To analyze competitive developments such as expansions, agreements and acquisitions in the market

Frequently Asked Questions - FAQ:
How big is the opportunity for the Video Games market 
Which are the recent industry development that can be implemented to generate additional revenue streams 
Who are the major players operating in the Video Games market  Which companies are the front runners 
What are the major end-use industries of Video Games market                   

                    Table of Contents

1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
        1.4.1 Global Video Games Market Size Growth Rate by Type (2016-2027)
        1.4.2 Nintendo
        1.4.3 PC
        1.4.4 PlayStation 4
        1.4.5 Xbox
        1.4.6 Other
    1.5 Market by Application
        1.5.1 Global Video Games Market Share by Application (2016-2027)
        1.5.2 Education
        1.5.3 Entertainment
        1.5.4 Electronic Sports
        1.5.5 Other
    1.6 Study Objectives
    1.7 Years Considered

2 Global Growth Trends
    2.1 Video Games Market Size
    2.2 Video Games Growth Trends by Regions
        2.2.1 Video Games Market Size by Regions (2016-2027)
        2.2.2 Video Games Market Share by Regions (2016-2020)
    2.3 Industry Trends
        2.3.1 Market Top Trends
        2.3.2 Market Drivers
        2.3.3 Market Opportunities

3 Market Share by Key Players
    3.1 Video Games Market Size by Manufacturers
        3.1.1 Global Video Games Revenue by Manufacturers (2016-2020)
        3.1.2 Global Video Games Revenue Market Share by Manufacturers (2016-2020)
        3.1.3 Global Video Games Market Concentration Ratio (CR5 and HHI)
    3.2 Video Games Key Players Head office and Area Served
    3.3 Key Players Video Games Product/Solution/Service
    3.4 Date of Enter into Video Games Market
    3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
    4.1 Global Video Games Market Size by Type (2016-2020)
    4.2 Global Video Games Market Size by Application (2016-2020)

5 United States
    5.1 United States Video Games Market Size (2016-2020)
    5.2 Video Games Key Players in United States
    5.3 United States Video Games Market Size by Type
    5.4 United States Video Games Market Size by Application

6 Europe
    6.1 Europe Video Games Market Size (2016-2020)
    6.2 Video Games Key Players in Europe
    6.3 Europe Video Games Market Size by Type
    6.4 Europe Video Games Market Size by Application

7 China
    7.1 China Video Games Market Size (2016-2020)
    7.2 Video Games Key Players in China
    7.3 China Video Games Market Size by Type
    7.4 China Video Games Market Size by Application

8 Japan
    8.1 Japan Video Games Market Size (2016-2020)
    8.2 Video Games Key Players in Japan
    8.3 Japan Video Games Market Size by Type
    8.4 Japan Video Games Market Size by Application

9 Southeast Asia
    9.1 Southeast Asia Video Games Market Size (2016-2020)
    9.2 Video Games Key Players in Southeast Asia
    9.3 Southeast Asia Video Games Market Size by Type
    9.4 Southeast Asia Video Games Market Size by Application

10 India
    10.1 India Video Games Market Size (2016-2020)
    10.2 Video Games Key Players in India
    10.3 India Video Games Market Size by Type
    10.4 India Video Games Market Size by Application

11 Central & South America
    11.1 Central & South America Video Games Market Size (2016-2020)
    11.2 Video Games Key Players in Central & South America
    11.3 Central & South America Video Games Market Size by Type
    11.4 Central & South America Video Games Market Size by Application

12 International Players Profiles
    12.1 EA
        12.1.1 EA Company Details
        12.1.2 Company Description and Business Overview
        12.1.3 Video Games Introduction
        12.1.4 EA Revenue in Video Games Business (2016-2020)
        12.1.5 EA Recent Development
    12.2 Vivendi
        12.2.1 Vivendi Company Details
        12.2.2 Company Description and Business Overview
        12.2.3 Video Games Introduction
        12.2.4 Vivendi Revenue in Video Games Business (2016-2020)
        12.2.5 Vivendi Recent Development
    12.3 Ubisoft
        12.3.1 Ubisoft Company Details
        12.3.2 Company Description and Business Overview
        12.3.3 Video Games Introduction
        12.3.4 Ubisoft Revenue in Video Games Business (2016-2020)
        12.3.5 Ubisoft Recent Development
    12.4 Microsoft
        12.4.1 Microsoft Company Details
        12.4.2 Company Description and Business Overview
        12.4.3 Video Games Introduction
        12.4.4 Microsoft Revenue in Video Games Business (2016-2020)
        12.4.5 Microsoft Recent Development
    12.5 Nintendo
        12.5.1 Nintendo Company Details
        12.5.2 Company Description and Business Overview
        12.5.3 Video Games Introduction
        12.5.4 Nintendo Revenue in Video Games Business (2016-2020)
        12.5.5 Nintendo Recent Development
    12.6 SCE
        12.6.1 SCE Company Details
        12.6.2 Company Description and Business Overview
        12.6.3 Video Games Introduction
        12.6.4 SCE Revenue in Video Games Business (2016-2020)
        12.6.5 SCE Recent Development
    12.7 Konami
        12.7.1 Konami Company Details
        12.7.2 Company Description and Business Overview
        12.7.3 Video Games Introduction
        12.7.4 Konami Revenue in Video Games Business (2016-2020)
        12.7.5 Konami Recent Development
    12.8 Capcom
        12.8.1 Capcom Company Details
        12.8.2 Company Description and Business Overview
        12.8.3 Video Games Introduction
        12.8.4 Capcom Revenue in Video Games Business (2016-2020)
        12.8.5 Capcom Recent Development
    12.9 Square Enix
        12.9.1 Square Enix Company Details
        12.9.2 Company Description and Business Overview
        12.9.3 Video Games Introduction
        12.9.4 Square Enix Revenue in Video Games Business (2016-2020)
        12.9.5 Square Enix Recent Development
    12.10 SEGA
        12.10.1 SEGA Company Details
        12.10.2 Company Description and Business Overview
        12.10.3 Video Games Introduction
        12.10.4 SEGA Revenue in Video Games Business (2016-2020)
        12.10.5 SEGA Recent Development
    12.11 Bandai Namco
    12.12 Bethesda Softworks
    12.13 Activision
    12.14 2KGames
    12.15 Nintendo

13 Market Forecast 2021-2027
    13.1 Market Size Forecast by Regions
    13.2 United States
    13.3 Europe
    13.4 China
    13.5 Japan
    13.6 Southeast Asia
    13.7 India
    13.8 Central & South America
    13.9 Market Size Forecast by Product (2021-2027)
    13.10 Market Size Forecast by Application (2021-2027)

14 Analyst's Viewpoints/Conclusions

15 Appendix
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
            15.1.1.1 Research Programs/Design
            15.1.1.2 Market Size Estimation
            12.1.1.3 Market Breakdown and Data Triangulation
        15.1.2 Data Source
            15.1.2.1 Secondary Sources
            15.1.2.2 Primary Sources
    15.2 Disclaimer
    
                  

List of Tables and Figures

List of Tables and Figures Table Video Games Key Market Segments Table Key Players Video Games Covered Table Global Video Games Market Size Growth Rate by Type 2016-2027 (Million US$) Figure Global Video Games Market Size Market Share by Type 2016-2027 Figure Nintendo Figures Table Key Players of Nintendo Figure PC Figures Table Key Players of PC Figure PlayStation 4 Figures Table Key Players of PlayStation 4 Figure Xbox Figures Table Key Players of Xbox Figure Other Figures Table Key Players of Other Table Global Video Games Market Size Growth by Application 2016-2027 (Million US$) Figure Education Case Studies Figure Entertainment Case Studies Figure Electronic Sports Case Studies Figure Other Case Studies Figure Video Games Report Years Considered Table Global Video Games Market Size 2016-2027 (Million US$) Figure Global Video Games Market Size and Growth Rate 2016-2027 (Million US$) Table Global Video Games Market Size by Regions 2016-2027 (Million US$) Table Global Video Games Market Size by Regions 2016-2020 (Million US$) Table Global Video Games Market Share by Regions 2016-2020 Figure Global Video Games Market Share by Regions 2016-2020 Figure Global Video Games Market Share by Regions 2019 Table Market Top Trends Table Global Video Games Revenue by Manufacturers (2016-2020) (Million US$) Table Global Video Games Market Share by Manufacturers (2016-2020) Figure Global Video Games Market Share by Manufacturers in 2020 Table Global Video Games Manufacturers Market Concentration Ratio (CR5 and HHI) Table Key Players Head office and Area Served Table Key Players Video Games Product/Solution/Service Table Date of Enter into Video Games Market Table Mergers & Acquisitions, Expansion Plans Table Global Video Games Market Size by Type (2016-2020) (Million US$) Table Global Video Games Market Size Share by Type (2016-2020) Figure Global Video Games Market Size Market Share by Type (2016-2020) Table Global Video Games Market Size by Application (2016-2020) (Million US$) Table Global Video Games Market Size Share by Application (2016-2020) Figure Global Video Games Market Size Market Share by Application (2016-2020) Figure Global Video Games Revenue Market Share by Application in 2020 Figure United States Video Games Market Size 2016-2020 (Million US$) Table United States Key Players Video Games Revenue (2019-2020) (Million US$) Table United States Key Players Video Games Market Share (2019-2020) Table United States Video Games Market Size by Type (2016-2020) (Million US$) Table United States Video Games Market Share by Type (2016-2020) Table United States Video Games Market Size by Application (2016-2020) (Million US$) Table United States Video Games Market Share by Application (2016-2020) Figure Europe Video Games Market Size 2016-2020 (Million US$) Table Europe Key Players Video Games Revenue (2019-2020) (Million US$) Table Europe Key Players Video Games Market Share (2019-2020) Table Europe Video Games Market Size by Type (2016-2020) (Million US$) Table Europe Video Games Market Share by Type (2016-2020) Table Europe Video Games Market Size by Application (2016-2020) (Million US$) Table Europe Video Games Market Share by Application (2016-2020) Figure China Video Games Market Size 2016-2020 (Million US$) Table China Key Players Video Games Revenue (2019-2020) (Million US$) Table China Key Players Video Games Market Share (2019-2020) Table China Video Games Market Size by Type (2016-2020) (Million US$) Table China Video Games Market Share by Type (2016-2020) Table China Video Games Market Size by Application (2016-2020) (Million US$) Table China Video Games Market Share by Application (2016-2020) Figure Japan Video Games Market Size 2016-2020 (Million US$) Table Japan Key Players Video Games Revenue (2019-2020) (Million US$) Table Japan Key Players Video Games Market Share (2019-2020) Table Japan Video Games Market Size by Type (2016-2020) (Million US$) Table Japan Video Games Market Share by Type (2016-2020) Table Japan Video Games Market Size by Application (2016-2020) (Million US$) Table Japan Video Games Market Share by Application (2016-2020) Figure Southeast Asia Video Games Market Size 2016-2020 (Million US$) Table Southeast Asia Key Players Video Games Revenue (2019-2020) (Million US$) Table Southeast Asia Key Players Video Games Market Share (2019-2020) Table Southeast Asia Video Games Market Size by Type (2016-2020) (Million US$) Table Southeast Asia Video Games Market Share by Type (2016-2020) Table Southeast Asia Video Games Market Size by Application (2016-2020) (Million US$) Table Southeast Asia Video Games Market Share by Application (2016-2020) Figure India Video Games Market Size 2016-2020 (Million US$) Table India Key Players Video Games Revenue (2019-2020) (Million US$) Table India Key Players Video Games Market Share (2019-2020) Table India Video Games Market Size by Type (2016-2020) (Million US$) Table India Video Games Market Share by Type (2016-2020) Table India Video Games Market Size by Application (2016-2020) (Million US$) Table India Video Games Market Share by Application (2016-2020) Figure Central & South America Video Games Market Size 2016-2020 (Million US$) Table Central & South America Key Players Video Games Revenue (2019-2020) (Million US$) Table Central & South America Key Players Video Games Market Share (2019-2020) Table Central & South America Video Games Market Size by Type (2016-2020) (Million US$) Table Central & South America Video Games Market Share by Type (2016-2020) Table Central & South America Video Games Market Size by Application (2016-2020) (Million US$) Table Central & South America Video Games Market Share by Application (2016-2020) Table EA Company Details Table EA Revenue in Video Games Business (2016-2020) (Million US$) Figure EA Revenue Growth Rate in Video Games Business (2016-2020) Table EA Recent Development Table Vivendi Company Details Table Vivendi Revenue in Video Games Business (2016-2020)(Million US$) Figure Vivendi Revenue Growth Rate in Video Games Business (2016-2020) Table Vivendi Recent Development Table Ubisoft Company Details Table Ubisoft Revenue in Video Games Business (2016-2020)(Million US$) Figure Ubisoft Revenue Growth Rate in Video Games Business (2016-2020) Table Ubisoft Recent Development Table Microsoft Company Details Table Microsoft Revenue in Video Games Business (2016-2020)(Million US$) Figure Microsoft Revenue Growth Rate in Video Games Business (2016-2020) Table Microsoft Recent Development Table Nintendo Company Details Table Nintendo Revenue in Video Games Business (2016-2020)(Million US$) Figure Nintendo Revenue Growth Rate in Video Games Business (2016-2020) Table Nintendo Recent Development Table SCE Company Details Table SCE Revenue in Video Games Business (2016-2020)(Million US$) Figure SCE Revenue Growth Rate in Video Games Business (2016-2020) Table SCE Recent Development Table Konami Company Details Table Konami Revenue in Video Games Business (2016-2020)(Million US$) Figure Konami Revenue Growth Rate in Video Games Business (2016-2020) Table Konami Recent Development Table Capcom Company Details Table Capcom Revenue in Video Games Business (2016-2020)(Million US$) Figure Capcom Revenue Growth Rate in Video Games Business (2016-2020) Table Capcom Recent Development Table Square Enix Company Details Table Square Enix Revenue in Video Games Business (2016-2020)(Million US$) Figure Square Enix Revenue Growth Rate in Video Games Business (2016-2020) Table Square Enix Recent Development Table SEGA Company Details Table SEGA Revenue in Video Games Business (2016-2020)(Million US$) Figure SEGA Revenue Growth Rate in Video Games Business (2016-2020) Table SEGA Recent Development Table Bandai Namco Company Details Table Bethesda Softworks Company Details Table Activision Company Details Table 2KGames Company Details Table Nintendo Company Details Table Global Video Games Market Size by Regions (Million US$) 2021-2027 Figure Global Video Games Market Size Share by Regions (2021-2027) Figure Global Video Games Market Size Share by Regions in 2027 Figure United States Video Games Market Size Forecast (2021-2027)(Million USD) Figure Europe Video Games Market Size Forecast (2021-2027)(Million USD) Figure China Video Games Market Size Forecast (2021-2027)(Million USD) Figure Japan Video Games Market Size Forecast (2021-2027)(Million USD) Figure Southeast Asia Video Games Market Size Forecast (2021-2027)(Million USD) Figure India Video Games Market Size Forecast (2021-2027)(Million USD) Figure Central & South America Video Games Market Size Forecast (2021-2027)(Million USD) Table Global Video Games Market Size by Product (2021-2027) (Million US$) Figure Global Video Games Market Size by Product (2021-2027) Figure Global Video Games Market Size by Product in 2027 Table Global Video Games Market Size by Application (2021-2027) (Million US$) Figure Global Video Games Market Size by Application (2021-2027) Figure Global Video Games Market Size by Application in 2027 Table Research Programs/Design for This Report Figure Bottom-up and Top-down Approaches for This Report Figure Data Triangulation Table Key Data Information from Secondary Sources Table Key Data Information from Primary Sources

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