Global Virtual Reality (VR) Gaming Market

Global Virtual Reality (VR) Gaming Market Analysis By Type, Application, Regions and Companies Forecast 2027

2021-03-01

Published Date

Services

Industry

103

Pages


                    The latest study on Virtual Reality (VR) Gaming Market by Read Market Research provides a detailed summary and overview of the global market. The base year considered in this report is considered 2020 whereas information for 2021 is estimated and forecast from 2022 till 2027. The CAGR (Compound Annual Growth Rate) period of this report is 2021-2027. The Global Virtual Reality (VR) Gaming Market is valued at USD XX Million in the year 2020 and is estimated to grow at USD XX Million by the end of year 2027.The report will shed light on very important growth aspect of Virtual Reality (VR) Gaming and is a must have data for all the companies, investors, decision makers, top level executives and readers. 

The segmental analysis of the report provides detailed analysis on Revenue, Growth, Forecast By Region, Type and Applications for the period 2016-2027.

The major vendors covered:

Microsoft Corp.
Sony Corp.
Nintendo Co. Ltd
Linden Labs
Electronic Arts
Facebook/ Oculus
Samsung Electronics Co. Ltd.
Google Inc.
HTC Corporation
Virtuix
Leap Motion Inc
Telsa Studios
Qualcomm Inc
VirZoom Inc
Lucid VR
ZEISS International
Razer
FOVE
Oculus VR
Activision Blizzard


Virtual Reality (VR) Gaming Market Analysis By Type Segment:

Hardware
Software


Virtual Reality (VR) Gaming Market Analysis By Application Segment:

Gaming Console
Desktop
Smartphone


Virtual Reality (VR) Gaming Market Analysis By Regions (Countries):

The Virtual Reality (VR) Gaming Market has been thoroughly researched with the help of Primary and Secondary Research and has been validated by conduction interviews with industry experts across all the regions. As it is global study, we have included all the major regions. 

Bottom Up approach has been used to derive and define the market size and shares of regions. Regions such as U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc. has been taken into consideration while deriving the market size and shares of regions.

Key Details of Regions and Countries of Virtual Reality (VR) Gaming Report:

    United States
    Europe
    China
    Japan
    Southeast Asia
    India
    Central & South America


Key data provided:
	Market Size of Regions 
	Market Share of Regions 
	Compound Annual Growth Rate (CAGR)
	Historic Data From 2016-2020
	Forecast Data From 2021-2027

Competitive Landscape of Virtual Reality (VR) Gaming Market:

Virtual Reality (VR) Gaming market competitive landscape analysis sheds light on the current market structure by players. The report will help the readers to understand some most important questions of the global market. 

Key Questions Answered in Competitive Landscape-

	Detailed information about Key Top Competitors in the Global Virtual Reality (VR) Gaming Market 
	What is the expected Market size and growth rate of the Virtual Reality (VR) Gaming market for the forecast period 
	Where is the largest and fastest growing market for Virtual Reality (VR) Gaming market 
	How does the market relate to the overall economy, demography and other similar markets 
	What forces will shape the market going forward 
	Can I include additional segmentation / market segmentation 
	Virtual Reality (VR) Gaming market global report answers all these questions and many more.

The study objectives are:
    To analyze and research the Virtual Reality (VR) Gaming Market status and future forecast.
    To present the key Virtual Reality (VR) Gaming Market analysis of companies and present revenue, market share, and recent development for key players.
    To split the breakdown data by regions, type, companies and applications 
    To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
    To identify significant trends, drivers, influence factors in global and regions
    To analyze competitive developments such as expansions, agreements and acquisitions in the market                  

                    Table of Contents

1 Report Overview
    1.1 Study Scope
    1.2 Key Market Segments
    1.3 Players Covered
    1.4 Market Analysis by Type
        1.4.1 Global Virtual Reality (VR) Gaming Market Size Growth Rate by Type (2016-2027)
        1.4.2 Hardware
        1.4.3 Software
    1.5 Market by Application
        1.5.1 Global Virtual Reality (VR) Gaming Market Share by Application (2016-2027)
        1.5.2 Gaming Console
        1.5.3 Desktop
        1.5.4 Smartphone
    1.6 Study Objectives
    1.7 Years Considered

2 Global Growth Trends
    2.1 Virtual Reality (VR) Gaming Market Size
    2.2 Virtual Reality (VR) Gaming Growth Trends by Regions
        2.2.1 Virtual Reality (VR) Gaming Market Size by Regions (2016-2027)
        2.2.2 Virtual Reality (VR) Gaming Market Share by Regions (2016-2020)
    2.3 Industry Trends
        2.3.1 Market Top Trends
        2.3.2 Market Drivers
        2.3.3 Market Opportunities

3 Market Share by Key Players
    3.1 Virtual Reality (VR) Gaming Market Size by Manufacturers
        3.1.1 Global Virtual Reality (VR) Gaming Revenue by Manufacturers (2016-2020)
        3.1.2 Global Virtual Reality (VR) Gaming Revenue Market Share by Manufacturers (2016-2020)
        3.1.3 Global Virtual Reality (VR) Gaming Market Concentration Ratio (CR5 and HHI)
    3.2 Virtual Reality (VR) Gaming Key Players Head office and Area Served
    3.3 Key Players Virtual Reality (VR) Gaming Product/Solution/Service
    3.4 Date of Enter into Virtual Reality (VR) Gaming Market
    3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
    4.1 Global Virtual Reality (VR) Gaming Market Size by Type (2016-2020)
    4.2 Global Virtual Reality (VR) Gaming Market Size by Application (2016-2020)

5 United States
    5.1 United States Virtual Reality (VR) Gaming Market Size (2016-2020)
    5.2 Virtual Reality (VR) Gaming Key Players in United States
    5.3 United States Virtual Reality (VR) Gaming Market Size by Type
    5.4 United States Virtual Reality (VR) Gaming Market Size by Application

6 Europe
    6.1 Europe Virtual Reality (VR) Gaming Market Size (2016-2020)
    6.2 Virtual Reality (VR) Gaming Key Players in Europe
    6.3 Europe Virtual Reality (VR) Gaming Market Size by Type
    6.4 Europe Virtual Reality (VR) Gaming Market Size by Application

7 China
    7.1 China Virtual Reality (VR) Gaming Market Size (2016-2020)
    7.2 Virtual Reality (VR) Gaming Key Players in China
    7.3 China Virtual Reality (VR) Gaming Market Size by Type
    7.4 China Virtual Reality (VR) Gaming Market Size by Application

8 Japan
    8.1 Japan Virtual Reality (VR) Gaming Market Size (2016-2020)
    8.2 Virtual Reality (VR) Gaming Key Players in Japan
    8.3 Japan Virtual Reality (VR) Gaming Market Size by Type
    8.4 Japan Virtual Reality (VR) Gaming Market Size by Application

9 Southeast Asia
    9.1 Southeast Asia Virtual Reality (VR) Gaming Market Size (2016-2020)
    9.2 Virtual Reality (VR) Gaming Key Players in Southeast Asia
    9.3 Southeast Asia Virtual Reality (VR) Gaming Market Size by Type
    9.4 Southeast Asia Virtual Reality (VR) Gaming Market Size by Application

10 India
    10.1 India Virtual Reality (VR) Gaming Market Size (2016-2020)
    10.2 Virtual Reality (VR) Gaming Key Players in India
    10.3 India Virtual Reality (VR) Gaming Market Size by Type
    10.4 India Virtual Reality (VR) Gaming Market Size by Application

11 Central & South America
    11.1 Central & South America Virtual Reality (VR) Gaming Market Size (2016-2020)
    11.2 Virtual Reality (VR) Gaming Key Players in Central & South America
    11.3 Central & South America Virtual Reality (VR) Gaming Market Size by Type
    11.4 Central & South America Virtual Reality (VR) Gaming Market Size by Application

12 International Players Profiles
    12.1 Microsoft Corp.
        12.1.1 Microsoft Corp. Company Details
        12.1.2 Company Description and Business Overview
        12.1.3 Virtual Reality (VR) Gaming Introduction
        12.1.4 Microsoft Corp. Revenue in Virtual Reality (VR) Gaming Business (2016-2020)
        12.1.5 Microsoft Corp. Recent Development
    12.2 Sony Corp.
        12.2.1 Sony Corp. Company Details
        12.2.2 Company Description and Business Overview
        12.2.3 Virtual Reality (VR) Gaming Introduction
        12.2.4 Sony Corp. Revenue in Virtual Reality (VR) Gaming Business (2016-2020)
        12.2.5 Sony Corp. Recent Development
    12.3 Nintendo Co. Ltd
        12.3.1 Nintendo Co. Ltd Company Details
        12.3.2 Company Description and Business Overview
        12.3.3 Virtual Reality (VR) Gaming Introduction
        12.3.4 Nintendo Co. Ltd Revenue in Virtual Reality (VR) Gaming Business (2016-2020)
        12.3.5 Nintendo Co. Ltd Recent Development
    12.4 Linden Labs
        12.4.1 Linden Labs Company Details
        12.4.2 Company Description and Business Overview
        12.4.3 Virtual Reality (VR) Gaming Introduction
        12.4.4 Linden Labs Revenue in Virtual Reality (VR) Gaming Business (2016-2020)
        12.4.5 Linden Labs Recent Development
    12.5 Electronic Arts
        12.5.1 Electronic Arts Company Details
        12.5.2 Company Description and Business Overview
        12.5.3 Virtual Reality (VR) Gaming Introduction
        12.5.4 Electronic Arts Revenue in Virtual Reality (VR) Gaming Business (2016-2020)
        12.5.5 Electronic Arts Recent Development
    12.6 Facebook/ Oculus
        12.6.1 Facebook/ Oculus Company Details
        12.6.2 Company Description and Business Overview
        12.6.3 Virtual Reality (VR) Gaming Introduction
        12.6.4 Facebook/ Oculus Revenue in Virtual Reality (VR) Gaming Business (2016-2020)
        12.6.5 Facebook/ Oculus Recent Development
    12.7 Samsung Electronics Co. Ltd.
        12.7.1 Samsung Electronics Co. Ltd. Company Details
        12.7.2 Company Description and Business Overview
        12.7.3 Virtual Reality (VR) Gaming Introduction
        12.7.4 Samsung Electronics Co. Ltd. Revenue in Virtual Reality (VR) Gaming Business (2016-2020)
        12.7.5 Samsung Electronics Co. Ltd. Recent Development
    12.8 Google Inc.
        12.8.1 Google Inc. Company Details
        12.8.2 Company Description and Business Overview
        12.8.3 Virtual Reality (VR) Gaming Introduction
        12.8.4 Google Inc. Revenue in Virtual Reality (VR) Gaming Business (2016-2020)
        12.8.5 Google Inc. Recent Development
    12.9 HTC Corporation
        12.9.1 HTC Corporation Company Details
        12.9.2 Company Description and Business Overview
        12.9.3 Virtual Reality (VR) Gaming Introduction
        12.9.4 HTC Corporation Revenue in Virtual Reality (VR) Gaming Business (2016-2020)
        12.9.5 HTC Corporation Recent Development
    12.10 Virtuix
        12.10.1 Virtuix Company Details
        12.10.2 Company Description and Business Overview
        12.10.3 Virtual Reality (VR) Gaming Introduction
        12.10.4 Virtuix Revenue in Virtual Reality (VR) Gaming Business (2016-2020)
        12.10.5 Virtuix Recent Development
    12.11 Leap Motion Inc
    12.12 Telsa Studios
    12.13 Qualcomm Inc
    12.14 VirZoom Inc
    12.15 Lucid VR
    12.16 ZEISS International
    12.17 Razer
    12.18 FOVE
    12.19 Oculus VR
    12.20 Activision Blizzard

13 Market Forecast 2021-2027
    13.1 Market Size Forecast by Regions
    13.2 United States
    13.3 Europe
    13.4 China
    13.5 Japan
    13.6 Southeast Asia
    13.7 India
    13.8 Central & South America
    13.9 Market Size Forecast by Product (2021-2027)
    13.10 Market Size Forecast by Application (2021-2027)

14 Analyst's Viewpoints/Conclusions

15 Appendix
    15.1 Research Methodology
        15.1.1 Methodology/Research Approach
            15.1.1.1 Research Programs/Design
            15.1.1.2 Market Size Estimation
            12.1.1.3 Market Breakdown and Data Triangulation
        15.1.2 Data Source
            15.1.2.1 Secondary Sources
            15.1.2.2 Primary Sources
    15.2 Disclaimer
    15.3 Author Details
                  

List of Tables and Figures

List of Tables and Figures Table Virtual Reality (VR) Gaming Key Market Segments Table Key Players Virtual Reality (VR) Gaming Covered Table Global Virtual Reality (VR) Gaming Market Size Growth Rate by Type 2016-2027 (Million US$) Figure Global Virtual Reality (VR) Gaming Market Size Market Share by Type 2016-2027 Figure Hardware Figures Table Key Players of Hardware Figure Software Figures Table Key Players of Software Table Global Virtual Reality (VR) Gaming Market Size Growth by Application 2016-2027 (Million US$) Figure Gaming Console Case Studies Figure Desktop Case Studies Figure Smartphone Case Studies Figure Virtual Reality (VR) Gaming Report Years Considered Table Global Virtual Reality (VR) Gaming Market Size 2016-2027 (Million US$) Figure Global Virtual Reality (VR) Gaming Market Size and Growth Rate 2016-2027 (Million US$) Table Global Virtual Reality (VR) Gaming Market Size by Regions 2016-2027 (Million US$) Table Global Virtual Reality (VR) Gaming Market Size by Regions 2016-2020 (Million US$) Table Global Virtual Reality (VR) Gaming Market Share by Regions 2016-2020 Figure Global Virtual Reality (VR) Gaming Market Share by Regions 2016-2020 Figure Global Virtual Reality (VR) Gaming Market Share by Regions 2019 Table Market Top Trends Table Global Virtual Reality (VR) Gaming Revenue by Manufacturers (2016-2020) (Million US$) Table Global Virtual Reality (VR) Gaming Market Share by Manufacturers (2016-2020) Figure Global Virtual Reality (VR) Gaming Market Share by Manufacturers in 2020 Table Global Virtual Reality (VR) Gaming Manufacturers Market Concentration Ratio (CR5 and HHI) Table Key Players Head office and Area Served Table Key Players Virtual Reality (VR) Gaming Product/Solution/Service Table Date of Enter into Virtual Reality (VR) Gaming Market Table Mergers & Acquisitions, Expansion Plans Table Global Virtual Reality (VR) Gaming Market Size by Type (2016-2020) (Million US$) Table Global Virtual Reality (VR) Gaming Market Size Share by Type (2016-2020) Figure Global Virtual Reality (VR) Gaming Market Size Market Share by Type (2016-2020) Table Global Virtual Reality (VR) Gaming Market Size by Application (2016-2020) (Million US$) Table Global Virtual Reality (VR) Gaming Market Size Share by Application (2016-2020) Figure Global Virtual Reality (VR) Gaming Market Size Market Share by Application (2016-2020) Figure Global Virtual Reality (VR) Gaming Revenue Market Share by Application in 2020 Figure United States Virtual Reality (VR) Gaming Market Size 2016-2020 (Million US$) Table United States Key Players Virtual Reality (VR) Gaming Revenue (2019-2020) (Million US$) Table United States Key Players Virtual Reality (VR) Gaming Market Share (2019-2020) Table United States Virtual Reality (VR) Gaming Market Size by Type (2016-2020) (Million US$) Table United States Virtual Reality (VR) Gaming Market Share by Type (2016-2020) Table United States Virtual Reality (VR) Gaming Market Size by Application (2016-2020) (Million US$) Table United States Virtual Reality (VR) Gaming Market Share by Application (2016-2020) Figure Europe Virtual Reality (VR) Gaming Market Size 2016-2020 (Million US$) Table Europe Key Players Virtual Reality (VR) Gaming Revenue (2019-2020) (Million US$) Table Europe Key Players Virtual Reality (VR) Gaming Market Share (2019-2020) Table Europe Virtual Reality (VR) Gaming Market Size by Type (2016-2020) (Million US$) Table Europe Virtual Reality (VR) Gaming Market Share by Type (2016-2020) Table Europe Virtual Reality (VR) Gaming Market Size by Application (2016-2020) (Million US$) Table Europe Virtual Reality (VR) Gaming Market Share by Application (2016-2020) Figure China Virtual Reality (VR) Gaming Market Size 2016-2020 (Million US$) Table China Key Players Virtual Reality (VR) Gaming Revenue (2019-2020) (Million US$) Table China Key Players Virtual Reality (VR) Gaming Market Share (2019-2020) Table China Virtual Reality (VR) Gaming Market Size by Type (2016-2020) (Million US$) Table China Virtual Reality (VR) Gaming Market Share by Type (2016-2020) Table China Virtual Reality (VR) Gaming Market Size by Application (2016-2020) (Million US$) Table China Virtual Reality (VR) Gaming Market Share by Application (2016-2020) Figure Japan Virtual Reality (VR) Gaming Market Size 2016-2020 (Million US$) Table Japan Key Players Virtual Reality (VR) Gaming Revenue (2019-2020) (Million US$) Table Japan Key Players Virtual Reality (VR) Gaming Market Share (2019-2020) Table Japan Virtual Reality (VR) Gaming Market Size by Type (2016-2020) (Million US$) Table Japan Virtual Reality (VR) Gaming Market Share by Type (2016-2020) Table Japan Virtual Reality (VR) Gaming Market Size by Application (2016-2020) (Million US$) Table Japan Virtual Reality (VR) Gaming Market Share by Application (2016-2020) Figure Southeast Asia Virtual Reality (VR) Gaming Market Size 2016-2020 (Million US$) Table Southeast Asia Key Players Virtual Reality (VR) Gaming Revenue (2019-2020) (Million US$) Table Southeast Asia Key Players Virtual Reality (VR) Gaming Market Share (2019-2020) Table Southeast Asia Virtual Reality (VR) Gaming Market Size by Type (2016-2020) (Million US$) Table Southeast Asia Virtual Reality (VR) Gaming Market Share by Type (2016-2020) Table Southeast Asia Virtual Reality (VR) Gaming Market Size by Application (2016-2020) (Million US$) Table Southeast Asia Virtual Reality (VR) Gaming Market Share by Application (2016-2020) Figure India Virtual Reality (VR) Gaming Market Size 2016-2020 (Million US$) Table India Key Players Virtual Reality (VR) Gaming Revenue (2019-2020) (Million US$) Table India Key Players Virtual Reality (VR) Gaming Market Share (2019-2020) Table India Virtual Reality (VR) Gaming Market Size by Type (2016-2020) (Million US$) Table India Virtual Reality (VR) Gaming Market Share by Type (2016-2020) Table India Virtual Reality (VR) Gaming Market Size by Application (2016-2020) (Million US$) Table India Virtual Reality (VR) Gaming Market Share by Application (2016-2020) Figure Central & South America Virtual Reality (VR) Gaming Market Size 2016-2020 (Million US$) Table Central & South America Key Players Virtual Reality (VR) Gaming Revenue (2019-2020) (Million US$) Table Central & South America Key Players Virtual Reality (VR) Gaming Market Share (2019-2020) Table Central & South America Virtual Reality (VR) Gaming Market Size by Type (2016-2020) (Million US$) Table Central & South America Virtual Reality (VR) Gaming Market Share by Type (2016-2020) Table Central & South America Virtual Reality (VR) Gaming Market Size by Application (2016-2020) (Million US$) Table Central & South America Virtual Reality (VR) Gaming Market Share by Application (2016-2020) Table Microsoft Corp. Company Details Table Microsoft Corp. Revenue in Virtual Reality (VR) Gaming Business (2016-2020) (Million US$) Figure Microsoft Corp. Revenue Growth Rate in Virtual Reality (VR) Gaming Business (2016-2020) Table Microsoft Corp. Recent Development Table Sony Corp. Company Details Table Sony Corp. Revenue in Virtual Reality (VR) Gaming Business (2016-2020)(Million US$) Figure Sony Corp. Revenue Growth Rate in Virtual Reality (VR) Gaming Business (2016-2020) Table Sony Corp. Recent Development Table Nintendo Co. Ltd Company Details Table Nintendo Co. Ltd Revenue in Virtual Reality (VR) Gaming Business (2016-2020)(Million US$) Figure Nintendo Co. Ltd Revenue Growth Rate in Virtual Reality (VR) Gaming Business (2016-2020) Table Nintendo Co. Ltd Recent Development Table Linden Labs Company Details Table Linden Labs Revenue in Virtual Reality (VR) Gaming Business (2016-2020)(Million US$) Figure Linden Labs Revenue Growth Rate in Virtual Reality (VR) Gaming Business (2016-2020) Table Linden Labs Recent Development Table Electronic Arts Company Details Table Electronic Arts Revenue in Virtual Reality (VR) Gaming Business (2016-2020)(Million US$) Figure Electronic Arts Revenue Growth Rate in Virtual Reality (VR) Gaming Business (2016-2020) Table Electronic Arts Recent Development Table Facebook/ Oculus Company Details Table Facebook/ Oculus Revenue in Virtual Reality (VR) Gaming Business (2016-2020)(Million US$) Figure Facebook/ Oculus Revenue Growth Rate in Virtual Reality (VR) Gaming Business (2016-2020) Table Facebook/ Oculus Recent Development Table Samsung Electronics Co. Ltd. Company Details Table Samsung Electronics Co. Ltd. Revenue in Virtual Reality (VR) Gaming Business (2016-2020)(Million US$) Figure Samsung Electronics Co. Ltd. Revenue Growth Rate in Virtual Reality (VR) Gaming Business (2016-2020) Table Samsung Electronics Co. Ltd. Recent Development Table Google Inc. Company Details Table Google Inc. Revenue in Virtual Reality (VR) Gaming Business (2016-2020)(Million US$) Figure Google Inc. Revenue Growth Rate in Virtual Reality (VR) Gaming Business (2016-2020) Table Google Inc. Recent Development Table HTC Corporation Company Details Table HTC Corporation Revenue in Virtual Reality (VR) Gaming Business (2016-2020)(Million US$) Figure HTC Corporation Revenue Growth Rate in Virtual Reality (VR) Gaming Business (2016-2020) Table HTC Corporation Recent Development Table Virtuix Company Details Table Virtuix Revenue in Virtual Reality (VR) Gaming Business (2016-2020)(Million US$) Figure Virtuix Revenue Growth Rate in Virtual Reality (VR) Gaming Business (2016-2020) Table Virtuix Recent Development Table Leap Motion Inc Company Details Table Telsa Studios Company Details Table Qualcomm Inc Company Details Table VirZoom Inc Company Details Table Lucid VR Company Details Table ZEISS International Company Details Table Razer Company Details Table FOVE Company Details Table Oculus VR Company Details Table Activision Blizzard Company Details Table Global Virtual Reality (VR) Gaming Market Size by Regions (Million US$) 2021-2027 Figure Global Virtual Reality (VR) Gaming Market Size Share by Regions (2021-2027) Figure Global Virtual Reality (VR) Gaming Market Size Share by Regions in 2027 Figure United States Virtual Reality (VR) Gaming Market Size Forecast (2021-2027)(Million USD) Figure Europe Virtual Reality (VR) Gaming Market Size Forecast (2021-2027)(Million USD) Figure China Virtual Reality (VR) Gaming Market Size Forecast (2021-2027)(Million USD) Figure Japan Virtual Reality (VR) Gaming Market Size Forecast (2021-2027)(Million USD) Figure Southeast Asia Virtual Reality (VR) Gaming Market Size Forecast (2021-2027)(Million USD) Figure India Virtual Reality (VR) Gaming Market Size Forecast (2021-2027)(Million USD) Figure Central & South America Virtual Reality (VR) Gaming Market Size Forecast (2021-2027)(Million USD) Table Global Virtual Reality (VR) Gaming Market Size by Product (2021-2027) (Million US$) Figure Global Virtual Reality (VR) Gaming Market Size by Product (2021-2027) Figure Global Virtual Reality (VR) Gaming Market Size by Product in 2027 Table Global Virtual Reality (VR) Gaming Market Size by Application (2021-2027) (Million US$) Figure Global Virtual Reality (VR) Gaming Market Size by Application (2021-2027) Figure Global Virtual Reality (VR) Gaming Market Size by Application in 2027 Table Research Programs/Design for This Report Figure Bottom-up and Top-down Approaches for This Report Figure Data Triangulation Table Key Data Information from Secondary Sources Table Key Data Information from Primary Sources

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